37. Legends of the Meeting IV

An alarm shatters the peaceful pirate night. Someone (or something) is raiding The Sea Whip.


Yo ho, yo ho, a pirate's life for me / We pillage plunder, we rifle and loot / We steal from each other and don't give a hoot (to the consequences of our actions)


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Dive into our ship combat mechanics, classes from Mage Hand Press, the countries of Verda Stello, and other changes we’ve made for C3 HERE!


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Cast & Crew

- Game Master, Co-Producer: Eric Silver

- Co-Host (Umbi), Co-Producer, Sound Designer, Composer: Brandon Grugle

- Co-Host (Chamomile Cassis), Co-Producer: Julia Schifini

- Co-Host (Troy Riptide), Co-Producer: Amanda McLoughlin

- Theme Song: Lyrics by Eric Silver, music by Brandon Grugle. Vocals by Brandon Grugle, Lauren Shippen, Julia Schifini, Roux Bedrosian, Eric Silver, Tyler Silver, and Amanda McLoughlin. Available for purchase here.

- Artwork: Allyson Wakeman

- Multitude: https://multitude.productions


About Us

Join the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who’ve never touched a roleplaying game before. Hop into our current campaign, a pirate story set in a world of plant- and bug-folk, or marathon our completed stories with the Camp-Paign, a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.

Transcript

Eric: Coming this March, Join the Party is arriving in a city near you. Hold on to your dice, hold onto your bones. It's the Rolling Bones Tour. 7 cities, 10 days. March 21st to the 28th, your favorite podcast, Join the Party and Spirits are performing live, live, live. Come see us Seattle, March 21st at the Here-After. Minneapolis and the surrounding Twin Cities area. March 22nd at Granada. Chicago, March 24th at Reggie's. Boston Kid, March 25th at Rockwell. New York City, best city in the world, March 26th at Littlefield. Philly, home of Gritty, March 27th at City Winery. And DC, taxation without representation, March 28th at Atlas Brew Works. Get your tickets at jointhepartypod.com/live. That's jointhepartypod.com/live. That is where you can get all the ticket links and find the city that's closest to you. Come see us, Join the Party and Spirits. I'll be there with this voice. When you're rolling the bones, your future's looking good. See you out there.

[theme]

Eric: I remember a time before the Cascade dried up. Here in Verda Stello, the four nations of plant and bug people flourished and thrived. But the great waterfall that fed the land slowed to a trickle, revealing a vast Salt Sea and unknown islands. The only guide were the words of the 13 Dried Carvings. “The water will slow to fall, but the tides are turning. Find the Infinite Lake to replenish the world and discover the Salmon who will grant you a wish of whatever you desire.” This marks the beginning of the Tide, as many Greenfolk hauled onto ships to find the Infinite Lake and maybe riches, adventure, excitement, and purpose along the way. And what exactly is a salmon? Is that a berry? That was 50 years ago, and the Tide rushes forward ever still. There are many stories caught on the wind between sails, but why don't we hear just one? Of a butterfly gunman with clipped wings, a ripened and explosive piece of produce, and a witch made out of tea. This is Join the Party Campaign 3, The Rising Tide!

[theme]

Amanda:  Last time on Join the Party.

Eric:  The night before the great pirate conference where everyone discusses then declares things, the party spreads out to figure out what is going on. Lucky Edie is there, hobnobbing with powerful people and she lets slip the name, "The Diamond Knot." A loose affiliation of the four countries of Verda Stello. What they're doing, we got to find out. Piney, who you might remember as Tessie the Storm's lover/right-hand magician, is there and does not want to talk to anyone. And neither does Archimedes Sevens, but that's because he's really focused on his goals right now, as he usually is. Kids Cervantes is there with the cloud key and it's brought into the fold about the key mold that the crew recovered when they were privateers. Bad vibes, bad vibes from the key mold. Later that night, when everyone's sleeping, an alarm shatters the quiet, wat is happening now? Let's get the party started.

Eric:  The air is silent only for some parties and French pop music on the air, a mile down the coast. And then the crash of a window, the loud of an alarm, and the patter, patter, patter, patter, patter of feet running towards the danger. Folks, we're gonna go to initiative in a moment, but first, it's a surprise.

Julia:  A surprise?

Brandon: You bought me a cake?

Eric: Because Nonny rolled a Nat 20 for being such a good girl, we have a surprise round for our good friends, Troy, Nonny, and Bartlett. 

Amanda:  Yay.

Brandon:  Oh, hell yeah. 

Eric:  So for all three of those folks, I need everyone to make perception check.

Julia:  [dice roll] Ooh, pretty good, Nonny, pretty good.

Brandon:  8 for Bartlett.

Amanda:   I sure hope Nonny's eyes are open because it was a 2 for Troy.

Brandon:  How's it feel to know that Troy had less perceiving than a desiccated pear?

Amanda:   Feels about right. 

Eric:  That makes sense because part Bartlett cannot see in the dark. As a reanimated dried pear bird, that makes sense. 

Brandon:  Passive perception doesn't, like, trump role perception, right?

Eric:  No, I feel like this is like an active. Passive perception is like the idea that theoretically, you could be more aware than a roll would be. But I think that since this is— in a traditional regular, no changes situation, like you're doing a physics problem, all of your assumptions are regular, but I think that this is irregular, so I'm not gonna consider your passive perception.

Brandon:  Oh, was I supposed to exclude friction in my role, Eric?

Eric: Yeah. Can you assume that gravity is 9.8? Just that—

Brandon:  Okay.

Eric:  —is 9.8 meters per second? 

Brandon: Yeah, yeah. I can.

Amanda:  Hey, you fucking sickos, let's get back to the math I can handle.

Julia:  Nonny rolled a 17 plus 2  for a 19.

Amanda:  Yay.

Eric:  That's lovely. Alright. Troy, you are charging to the back of the boat. What kind of cool lantern do you have?

Julia:  Great question. 

Amanda:  Ooh. Yeah, I think Troy has a sort of like lantern on a staff, that there's a little hole where he can anchor it when he's on guard duty.

Eric:  Uh-hmm.

Amanda:  But he grabs it up in one hand with his crossbow in the other and runs blindly in the dark toward the back of the ship.

Eric:  Is it because you let the fireflies that you keep inside of it out so that they can have a chill time, too?

Amanda:  Yeah.

Brandon:  Are you also in a dressing gown from the 19th century?

Julia:  Nah.

Amanda:  Nah.

Eric:  It— no, Troy wearing his regular clothes with the big floppy, hat, though. 

Amanda:  Yeah.

Eric:  Troy, you're charging through darkness stumbling, through the various cabins of the Sea Whip. Bartlett, being a desiccated pair, cannot see that much, but Nonny with her octopus eyes.

Brandon:  She's got eight of them.

Eric:  She has eight octopus eyes and they're all spark— they're— they're LED lit. That's all—the electricity are harvested on.

Julia:  Do octopi have eight eyes?

Eric:  No.

Amanda:  That's not— what the octo is about, yeah.

Eric:  No, no, but it was a funny thing Brandon said.

Julia:  I was very confused for a second.

Eric:  Yeah, yeah, 8 little iPhone screens open up, open up.

Julia:  She also has dark vision, so that makes sense.

Brandon:  Oh, there you go.

Eric:  Yeah. That would certainly help, wouldn't it?

Julia:  Uh-hmm.

Eric:  And Nonny's saw three figures wading into the shallow water where the Sea Whip is docked. They opened up a chest. I like that Nonny's, like, looking at this through a little porthole.

Julia:  Uh-hmm.

Eric:  I— I think that maybe they would reach into another window and smash it open when Nonny started going, "Brrrr." And then have opened up a chest and a lot of something is floating into this window from this chest. There are three figures that Nonny can see in the infrared darkness that are doing this.

Julia:  When you say floating, what is the kind of material, I guess? Like, is it gaseous? Is it liquidity? Is it gel? Like, what—what are we talking about?

Eric:  It is— it is fairly gaseous, if we're just looking at shadows. It's like floating, almost like balloons. A lot of something is coming out of this chest that it's floating into the window one by one by one.

Brandon:  Eric, do they happen to look to Nonny like the white puffs of flour on a dandelion?

Eric:  I guess you guys will have to turn on some lights and figure that out, huh?

Brandon:  Oh, fuck.

Julia:  Nonny's got dark vision, what is she seeing?

Eric:  They— yeah, it's— they're pretty circular. Maybe they look like the little puffs from the— from the dandelion, maybe that.

Brandon:  That piece of shit. 

Eric:  Yeah, maybe, maybe, maybe, maybe.

Julia:  Okay. Nonny has— this is a surprise round for Nonny, correct?

Eric:  Yeah, Nonny can do something.

Julia:  Am I awake enough as Cammie to—

Eric:  Nuh-uh.

Julia:  No?

Eric:  Nuh-uh.

Julia:  Okay.

Eric:  Nonny has a surprise around. Cammie's doing the real [snore noise]

Julia:  Oh, okay.

Brandon:  But Nonny— you know what Nonny can do? She has a fucking electric whip.

Julia:  She does have an electric whip, that is true. Hmm, 'cause it's floating, so I can't do anything fun for water things because it would have been fun to—

Brandon:  Uh-hmm.

Julia:  —you know, electrify the water as these things are coming in. But I think it's too far down the ship. 

Eric:  Yeah.

Brandon:  Yeah.

Eric:  There— yeah. Nonny is in a— is in this porthole, in the captain's quarters. They have broken a different— these ne'er do wells have broken a different window, in a different part of the ship.

Julia:  It's not in the captain's-- 

Eric:  It's not in the captain's area, no. They broke in a different window in a different part of the ship, and are letting this stuff out. It's almost like it's lower. I imagine Nonny looking down on them.

Julia:  Oh.

Eric:  Seeing this happen. It's kind of like Nonny's on the second floor, and they're breaking into a window on the first floor, where they're trying to wriggle in without using a ladder. 

Julia:  And they're in the water. 

Eric:  They're in the water, yeah. Yeah.

Julia:  Nonny's then— she's going to drop down and is going to electrify the person closest to her with the electric whip.

Amanda:  Yeah.

Eric:  Yeah. That sounds about right. 

Brandon:  Like a Pikachu with a grudge.

Julia:  Hit an underwater creature with this whip, it automatically takes an extra 1 D6 lightning damage with an attack. 

Eric:  Uh-hmm.

Amanda:  Yeah.

Julia:  As if you expended a charge. When it happens, you can still spend charges from the whip to deal additional lightning damage. If you do, the other creature, other than you, within 10 feet of the target must succeed on a DC 13 constitution saving throw or take lightning damage equal to half the amount that was dealt to the target. 

Eric:  Cool.

Julia:  So Nonny is going to attack the closest person.

Eric:  Yeah, give me an attack roll.

Julia:  And is then going to also expend a charge because it's not only underwater, but also it's going to be electric. 

Eric:  Yeah, sure. Give me an attack roll. 

Julia:  [dice roll] Nonny is going to get a plus 7, so that's going to be a 17. 10 plus 7.

Eric:  17, yeah, that hits.

Julia:  Okay. So I'm gonna roll 6 D6—

Eric:  Sure. 

Julia:  —lightning damage for this first one. 

Eric:  Sure, that sounds neat.

Julia:  [dice roll] 5, 2, 7, 3, 10, 1, 11, 3 is 14. And the last one is 6. So 20 lightning damage.

Brandon:  Holy shit.

Eric:  Yeah. Hey, hey, Ju—Hey, Julia, that hurts.

Julia:  Uh-hmm. And then everything within 10 feet of that also takes 10 lightning damage.

Eric: Cool. Do I do—

Brandon:  Jesus Christ.

Eric:  Do I do a con— do I do, like, a constitution?

Julia:  Oh, yeah, you have to do a con save.

Brandon:  My bird does 1 D1 piercing damage.

Julia:  You didn't get a cool whip for your bird.

Eric:  Yeah. One of them saves, one of them doesn't. So Nonny jumps down, whips one of these intruders, absolutely electrifies them, and the lightning jumps to another one of them. They go—

[electrocution noise]

Eric (as Intruders): Hey, what's going on? Oh, no! Why would this happen to us, intruders?

Amanda:  Meanwhile, Troy is running across the deck toward the back of the boat where Nonny is signaling in order to figure out what's going on here. What does he see when he looks over the railing down into the water at porthole level?

Eric:  With a 2, nothing, it's dark. Troy can't see anything. In fact, it's extra dark because you have compound eyes and you can see darkness in 360 degrees.

Amanda:  Well, he's just gonna grab one of the fishing nets from where it's tied up at the back of the boat and throw it over. 

Eric:  Okay. Yeah, sure. Give me a dexterity something with—

Amanda:  Uh-hmm.

Eric:  —with disadvantage, please.

Amanda:  Disadvantage?

Eric:  Because you can't see anything. 

Amanda:  Alright, well, I rolled a 10 twice.

Julia:  Wait, hold on. Nonny just lit that shit off with electricity. I think Troy would be able to see it.

Eric: This all happened at the same time. Troy was throwing blind.

Amanda:  That's okay, because I rolled two 10s in a row, so how's a 12?

Eric:  12 is fine.

Brandon:  Neat.

Eric:  You threw a fishing net over the side and it went splorp.

Amanda:  Okay. Well—

Eric:  And splash into the water. Maybe something happened.

Brandon:  You caught a tuna.

Amanda:  What's a tuna?

Julia:   Fair.

Eric:  Good point, good point, good point.

Brandon:  Good point, good point, good point.

Amanda:  Yeah.

Brandon:  Good point, good point, good point.

Eric:  Hey, Cammie and Umbi, can you give me constitution checks really quickly?

Brandon:  Absolutely.

Julia:  Hey, don't worry about it because I did roll a Nat 20.

Amanda:  Yeah.

Eric:  Nice.

Brandon:  Hey, don't worry about it because I did get a 6.

Julia:  Old man sleeping hard.

Eric:  Old man sleeps hard. Old man sleeps hard.

Brandon:  He does.

Amanda:  My favorite YouTube video.

Eric:  Well, Cammie, once again, in the tradition of Julia rolling Nat 20s on things that are only marginally manner, Cammie wakes up when the alarm goes off. 

Julia:  Cool, cool, cool. The thing I asked about earlier, cool, cool, cool, cool.

Eric:  It's like— it's like [Nonny bubbling noise], patter, patter, patter, patter. Cammie's eyes slam open, like a door threw— like someone threw a door open.

Julia:  Do I get to take an action then since I'm wide awake now?

Eric:  No, but cool— but it was nice that you said that.

Julia:  Hmm.

Eric:  [dice roll] It was nice that you said that. Hell yeah. Alright, some people wake up, some people don't. Cool. Okay. Wonderful. Hey, folks, let's roll for initiative, friends.

Julia:  Wee!

Brandon:  Wee!

Eric:  And guess who gets disadvantage? Umbi does, because he's still asleep.

Brandon:  Wee!

Amanda: 16 for Troy.

Julia:  14.

Brandon:  Hey, I rolled two 12s, weird. So 15 total.

Amanda:  But Brandon, I just rolled two 12s.

Eric:  Sure, 15 total.

Brandon:  What the fuck?

Julia:  Umbi rolled with disadvantage and I still rolled lower than him Goddamn.

Eric:  I know. Umbi still— Umbi is— Umbi's like half awake and still got out of bed before Cammie did.

Julia:  I got that plus 0 to initiative, though. That's my problem.

Brandon:  You know how old people are like— or at least this old person is simultaneously a heavy sleeper and a light sleeper?

Amanda:  Yeah.

Brandon:  Like he's one step— he's one foot in the grave, but he could be woken up by like a feather.

Julia:  Oh, yeah. Brandon didn't roll to see if Umbi died in his sleep. Do we wanna use all of that?

Amanda:  I know. 1— 1 D100,  Brandon.

Eric:  Yeah.

Brandon:  One of— wait, no. 14.

Amanda:  Still closer to one than I liked

Julia:  Brandon, you said, "One, oh," and I'm like, "What the fuck?"

Eric:  That's so close. Oh, my God.

Julia:  Jesus Christ.

Amanda:  Thank you.

Julia:  I— I, like. genuinely hold my breath for that, Brandon, because like, with your luck, you would roll all zeroes.

Amanda:  Uh-hmm.

Brandon:  It's okay, Julia, because I know in my heart of hearts, statistically very unlikely. 

Amanda:  Well, lots of things are unlikely.

Julia:  Hold on, an ambulance just went by right after you said that and I was like, "It's a sign."

Brandon:  That's an omen.

Julia:  It's a sign. You say that now, but—

Eric:  Great. Lovely. Okay. We're gonna start at the top of the order, and something happens off-screen, but you hear more patter, patter, patter, patter, patter, as that goes on. And now it is Troy's turn again. Something has lit up the night sky and you hear the smell of roasted produce, I guess.

Brandon:  Hmm.

Amanda:  You said, "I hear the smell."

Eric:  Yeah, you hear the crackling and it gi— gives you a sense— a sense memory— 

Amanda:  Okay. Great.

Eric:  —of hearing the smell. You're—Troy's has synesthesia, we didn't talk about this.

Amanda:  Oh, cute.

Brandon:  Good save, Eric. Good save, good save.

Julia:  Sorry, whose feet are pitter-pattering?

Brandon:  We don't know.

Julia:  Eric?

Eric:  Pitter, patter, slosh, slosh, slosh, slosh, patter [door creaking open]

Amanda:  Troy is looking over the railing, has just thrown a fishing net down there. Now, that the night sky was slightly illuminated, does he see any intruders, or are they all inside? 

Eric:  You see— now, you see them lit up. You see three intruders. You're seeing the same thing that Nonny saw. You're seeing the three intruders opening a chest. And now you're seeing that these— these things are going one by one by one in through the window of the Sea Whip. They are— they're floating. They're slightly circular, and they look like little pieces of dandelion.

Brandon:  Goddammit.

Amanda:  Hmm.

Brandon:  Fucking piece of shit.

Eric:  They're about the size of a beach ball, each one, and they kind of just like, "Bwoop," into the window. Like a squash down, and make a little sound, and then boop in through the window.

Brandon:  I'm gonna say it. 

Amanda:  Adorable?

Brandon:  More like not so Radbert.

Amanda:  Troy goes—

Amanda (as Troy):  You absolute mother—

Amanda:  And then pulls out his bomb arrow and shoots it right at the chest. 

Brandon:  Yeah.

Julia: Nonny's there. Nonny's right there. No. Actually, Nonny's 10 feet away from one— one guy, so—

Amanda:  10 feet away, just 10 feet away.

Eric:  Hold— wait, what is the radius of this bomb?

Brandon:  You can take away the radius of a bomb easily. 

Julia:  Yeah, but we want to hit as many of the other dudes as possible.

Eric:  And Troy doesn't know how to— Troy doesn't know how to do that. 

Amanda:  Just— no, no, no. Just— just the chest. Just the chest, just the chest. 

Eric:  It's already— it's on an arrow. What is the radius of a— what's the radius of a bomb?

Brandon:  [dice roll] The explosive missiles specifically says it doesn't have a blast radius. 

Eric:  Oh, okay. Great. 

Brandon:  So, yeah, I don't know.

Eric:  Oh, it doesn't have a blast radius. Look at that. Alright, Lucky— lucky you. Alright, you're— you're blown and just—

Julia:  Oh, lucky Nonny.

Eric:  Luck— yeah. Lucky Nonny. Alright. Right at the— right at—

Amanda:  Right at the chest. 

Eric:  Okay.

Amanda:  That's a 16 to hit. 

Eric:  Okay.

Amanda:  If they're all crowded around the chest. 

Eric:  Sure. Yeah.

Amanda:  Does that hit? 

Eric:  Yeah. 

Amanda:  Great. What's my damage?

Brandon:  Okay. A bomb has been primed and thrown. So primed is 2 D 10 plus, my— I guess your intelligence modifier or my intelligence modifier?

Julia:  No, I think you made the bomb— 

Amanda:  Yours.

Julia:  —so it's your intelligence. 

Brandon:  Okay.

Amanda:  Yeah.

Brandon:  Plus 4. So 2D 10 plus 4.

Julia:  It'd be crazy if it was Troy's intelligence.

Amanda:  Excellent.

Brandon:  A 2D 10 minus 8. 

Amanda:  Yeah, right. 

Brandon:  Got 'em.

Amanda:  Okay. So that's 11 plus 4, 15.

Eric:  Plus 1 from our good friend, Gloria.

Amanda:  Yep. So that's 16 damage. And Eric, just because I'm feeling fancy—

Julia:  We love it when Amanda's feeling fancy.

Amanda:  So would you say— did— did this arrow hit the chest or did it hit a person holding the chest?

Eric:  It hit the chest. I don't know if you can limb shot something without limbs.

Amanda:  Yeah. No, I don't think I can limb-shot a thing. 

Eric:  No.

Amanda:  Okay, that's fine.

Julia:  Can you limb-shot something without limbs? A riddle, a mystery.

Amanda:  Okay. Once I—

Eric:  If you cut me, do I not bleed?

Julia:  You may take your pound of flesh, but remember I have no flesh for I'm a chest.

Eric:  Does this chest have a mouth? Only when open. Only in a riddle.

Amanda:  Okay, yeah, that'll do.

Eric:  Cool.

Amanda:  So that was my first attack. I'm gonna follow it up with a regular arrow to the person closest to me. 

Eric:  Sure.

Julia:  Get the one I totally electrocuted. Let's just knock one of them out.

Eric:  Yeah. One is— one is very electrocuted, one's a little electrocuted, and one—

Julia:  And a third one, not electrocuted at all.

Eric:  Not at all.

Amanda:  Oh, well, let's go with the papa bear here, the one most electrocuted.

Eric:  Okay, great.

Amanda:  Alright. That is a 13 to hit.

Eric:  That hits. 

Amanda:  Okay, great. 

Julia:  You guys are weak.

Amanda:  This is just a regular arrow, so we're gonna do a D8 piercing damage plus 1. Okay, so that's 5 to hit. How does he look? 

Eric:  Sploosh. Saw a body falls in the water.

Julia:  Dead.

Amanda:  Tight.

Julia:  Dead.

Eric:  Okay. So you fi— here's what happens, Troy, you lean over the side, you fire at the chest. And it has a control— a cool controlled blast just surrounding the chest.

Amanda:  Uh-hmm.

Eric:  If anyone was asleep, now you aren't, because you hear— [explosion]

Brandon (as Umbi): Huh? What?

Eric:  It's just a— a massive fireball goes up into the air, scorching all around, including everyone in the area because that's a dangerous thing to do, is blow some random things up from a chest. So I'm going to need some constitution saving throws from Bartlett, and Nonny, and Troy, and also some other people.

Julia:  [dice roll] Ooh. Pretty good, Nonny. Pretty good. And it's a saving throw?

Eric:  Yes.

Brandon:  Bartlett's—Bartlett's dead.

Amanda:  Sorry, Bartlett. 

Julia:  18 for Nonny.

Eric:  Great, great. 

Brandon: That's a— that's a 4 for the bird.

Eric: Okay, great, great, great, great.

Julia:  Jesus fucking Christ.

Amanda:  An 8 for Troy.

Eric:  Great, great, great, great. What's Bartlett's HP, Brandon?

Brandon: Just 1, he's dead. 

Eric:  Oh, Bartlett— Bartlett is glazed just— just immediately glazed.

Amanda:  Smells—

Eric:  Cru— crunchy, crunchy, like when you leave—

Amanda:  Smells good.

Eric:  —a snack in a plastic bag for too long and it crystallizes.

Julia:  I never had fried pear.

Amanda:   It sounds good.

Julia:   But I bet it's good.

Brandon:  Creme bruleed pear. Yeah.

Julia:  Yeah.

Eric:   So here's what happens, you hear sploosh as a body falls in the water. Then you hear [explosion],  then you hear [squawk] and another sploosh.

Amanda (as Troy): Sorry, Umbi.

Brandon:  Don't worry, guys/ I can always make Bartlett again. It's okay.

Julia:  No emotional attachment to your bird yet.

Brandon:  But Umbi does wake up with a start and think for half second. 

Brandon (as Umbi): Oh, fuck. Did I do that? Oh, shit.

Amanda:  I like the idea that Bartlett is made out of the materials that are nearest to you. So this is gonna be like a lowland Bartlett, like you— you know, he's like the— the, like, honeycomb edition.

Brandon:  I love that, yeah. 

Julia:  Oh, God. How much did you roll?

Eric:  I rolled a 5, a 5, a 5, a 4, and two 6s.

Julia:  Jesus. 

Brandon:  Holy shit. 

Julia:  Hey, hey, Jesus. 

Brandon:  19, 31, I think?

Eric: That is 31 points of fire damage, friends.

Brandon:  That's bad.

Eric:  Troy, what are you at?

Amanda:  This doesn't count against my evasion because it was a con and not a deck-saving throw.

Eric:  Uh-hmm.

Amanda:  Okay.

Eric:  Well, you're just— gotta feel the heat. 

Amanda:  Yeah, yeah.

Eric:  Feel the rhythm, feel the rhyme. Come on up, giant fireball happened.

Amanda:  Yeah, I still got 37 HP. That's okay. 

Eric:  Okay. Troy— Troy, you got absolutely scorched once. Where's Nonny at?

Julia:  Did Nonny not pass?

Eric:  Gets half, so that's 16.

Julia: 16?  Nonny, barely alive.

Eric:  Barely alive.

Brandon:  Does Nonny have 17?

Eric:  Just the heat off of this.

Julia:  Nonny's is— what is that? 21—

Brandon:  Okay, good.

Julia:  —hit points.

Eric:  Troy, you also failed?

Amanda:  Uh-hmm.

Eric:  Okay. Okay, we'll come back to that. Troy, you feel the— a massive fireball come up. You feel the heat, and then you feel like [shooting] as something is shooting into your skin, as you're leaning over at the side.

Amanda:  I look down. Are they cactus needles?

Eric:  No, they're not cactus needles.

Amanda:  Hmm.

Julia:  What are they?

Amanda:  Troy stumbles backwards.

Eric:  Yeah. Troy, as you look down, you see that there's— there are small stems of these dandelion pollen. The pollen is growing bigger, and bigger, and bigger. And almost like expanding out like foam, as it is covering your forearms and hands.

Brandon:  Oh, no. 

Amanda:  Oh, no. 

Eric:  Your whole top half of your body and your— and your forearms are covered in this as it's getting bigger, and bigger, and bigger. But then you hear sploosh, sploosh as two more bodies hit the water. 

Brandon:  So that's 3 total, right?

Eric:  3 total bodies plus Bartlett.

Brandon:  So they're done, then?

Julia:  Yeah, but the dandelions remain, which is not great. 

Amanda:  Yeah.

Eric:  Yeah. Umbi, it is your turn. You're fully awake, and as you're woken up, the only thing that Umbi knows is an alarm clock, which is an explosion.

Brandon:  Yeah. 

Julia:   Fair.

Brandon:  Umbi shoot straight up in bed and goes—

Brandon (as Umbi): Oh! Oh, my God!

Brandon:  And he hops out of bed, grabs a lantern with some fireflies in it. Grabs a bell, the bell, the alarm bell that is on the ship, is in his dressing gown with a hat on and yells like—

Brandon (as Umbi): The pirates are coming! The pirates are coming!

Eric:  A giant bell ringing it, yeah. A 100%.

Brandon:  Uh-hmm. I want to try to wake up Havana and Aubergine—

Eric:  Yeah.

Brandon:  —Sil and Harold, and make sure they're all at least aware of situation, and maybe Havana can heal our boy, Troy.

Eric:  This is a great time to do this because Umbi, you're the one who is— who was pretty hurt before, yeah? 

Brandon:  Yeah.

Eric:  This happened in the middle of the night. I'm gonna say if you want to heal yourself, you may do that right now, but you gotta— you do a short rest. I don't know the last time we've done this on this— on this—

Brandon:  Uh-hmm.

Eric:  —this here program, but you can roll your hit dice up to your level.

Brandon:  Yeah, I think I will do that.

Eric:  Great.

Brandon:  Because I'm down to 26 out of 57, which is not bad but—

Julia:  It's not great—

Brandon:  —not— not great.

Julia:  — since you just did 31 damage.

Eric:  For sure.

Brandon:  Alright, so I roll a 9 D6.

Eric:  Great.

Brandon:  A lot of 6s. 31. [dice roll].

Julia:  You’re back up to your full HP, I think.

Brandon:  35.

Eric:  Great.

Brandon:  I want— Julia, let me fucking roll.

Julia:  I mean, you can save those, though, because if you need to do another short rest. you—you're using up all of your—

Brandon:  Oh.

Eric:  I would say that you committed—

Brandon: Right, right. Yeah.

Eric:  —to rolling all of them, and for this particular situation where you got waking up— woken up in the middle of the time—

Brandon: That's fine. Yeah, yeah.

Eric:  —you just— you can max out, you got no more— you got no more dice— more to— to roll a short rest, but if you got over, yeah, you're back to healed up.

Brandon:  Well, just so everyone out there knows, I did roll, like, four 6s.

Eric: Hell yeah, dude.

Julia:   Impressive.

Eric:  Good job.

Amanda:  I'm afraid that's your good luck for the next two months.

Eric:  It is wild that you've rolled so well on D— and your hit dice are D6s. Like that's what alchemists—

Amanda:  Yes. Yeah, it's amazing.

Eric:  —are, folks. Like they're not— Troy as a marksman has D8s. Like it's— it really is pretty wild. Okay. So, Umbi, your whole—you are— you have a cool scar from getting exploded yesterday— earlier today, but you're back up to full health. I'm sure Havana also helped you out with that.

Brandon:  Fuck yeah.

Eric:  Yeah, you got— you're covered in salves.

Brandon:  Yeah. Yeah.

Eric:  Yeah. Everyone think of your grandpa being slippery right now.

Amanda:  Hey— hey, Brandon, write it down, if— if somebody tries to grapple you, they have disadvantage because you're slippery. Write it down.

Brandon:  Yep, I will.

Amanda:  Write it down.

Brandon:  Yeah.

Amanda:  Uh-hmm. Okay.

Eric:  Okay. Cool. So the sounds so far have been [Nonny bubbling noise],electricity crackling and— and then "Ka-pfoo!" As Troy shoots. [explosion noise] Sploosh, sploosh, sploosh, sploosh. And then a slippery old man, whatever that sounds like to you.

Brandon:  Yeah, the sound of— you know like in summer when you have to peel yourself off of a leather couch, it's that sound.

Amanda:  Oh, yeah.

Eric:  Yeah.

Amanda:  Yup, that's it. 

Julia:  Gross.

Amanda:  That's it.

Eric:  Yeah, dude, yeah. Alright. So you're just running up and down the cabin, you're waking everybody up?

Brandon:  Yeah, 'cause I can't do anything else right now, right?

Eric:  Yeah, make a perception check for me. 

Brandon:  7.

Eric:  7.

Julia:  I don't understand.

Eric:  Cool.

Julia:  I just don't understand it.

Eric:  Umbi, you're running around, you're waking everybody up with your— with the big alarm and everyone— everyone's certainly up for sure. 

Brandon:  Great.

Eric:  Yeah.

Brandon:  So now, we have more allies in this fight, and also no one is going to get caught unaware. 

Eric:  Got it.

Brandon:  Good.

Eric:  Got it, got it, got it. Alright, folks, it is now Cammie's turn. Cammie, you are awake. Your eyes have slammed open, you heard it. You have heard all of the sounds I have dictated from—

Julia:  Hmm.

Eric:   —the beginning. You heard Nonny's alarm and then everything subsequently is, why it is going on outside of my door?

Julia:  Okay. Cammie is going to communicate telepathically with Nonny to find out what's going on in detail.

Eric:  Uh-hmm.

Julia:  Can Nonny just give me a heads up as to what she— I don't want to use my action to see through Nonny's eyes, but can Nonny—

Eric:  Got it.

Julia:  —give me a heads up about what's going on?

Eric:  Yeah. Nonny saw this happened. Nonny saw the fireball. Nonny electrocuted two guys out of three, then the chest— there was a chest where fluff was floating out of it. And then it exploded into a giant fireball, and everyone who was surrounding Nonny earlier, plus one, has fallen into the water.

Julia:  Can Nonny still see the dandelions either going into the ship or kind of like floating around the ship? 

Eric:  Nonny does not see that, no.

Julia:  If I were to dismiss Nonny, which means I send her into like a harmless, little demiplane or whatever. 

Eric: Yeah. 

Julia:  Is the whip gonna fall off of her?

Eric:  No.

Julia:  Okay, cool. I— oh, no, that's an action. I don't want to do that right now. Okay. I'm gonna have Nonny hide underneath the ship. 

Eric:  Okay.

Julia:  Just give her a thing where if there's nothing around her for her to attack, go hide underneath the ship. 

Eric:  Sure. For sure. 

Julia:  Because I don't want to get her blown up.

Eric:  Nonny backs away slowly from the wild—

Julia:  Fair. Good girl, good girl.

Eric:  —something just happened. For sure, for sure.

Julia:  And I think that Cammie is going to try to get up to the deck as quickly as possible. 

Eric:  Sure. Yeah, you can put— push past people. Cammie, give me a perception check.

Julia:  Perception, I'm good at that. [dice roll] How is a 13 plus 3 for a 16?

Eric:  16, that sounds good. As you're running by, I think that there's like a stair area where you're— you can go up and down. And as you're running up the stairs, there's also stairs that go down into the Hold. And Cammie, as you're running up and up you peer down the stairs, you see that coming up from below are these floating dandelion pollen that's slowly loping, like beach balls and bouncing up towards the main cabin.

Julia:  Cool. What I'm going to do then is I'm going to cast petal storm.

Eric:  Okay.

Julia: And so a 15-foot cube of air within range, which is 60 feet, a cloud heavily obscures the area. Any creature that enters the storm or starts its turn there must make a strength-saving throw. On a failed save, it takes 3D4 slashing damage. As a bonus action, you can then move the storm 30 feet in any direction. If you pick up debris, the spell damage increases by 2D4. 

Eric:  Okay. You're doing that inside of the ship?

Julia: Yes, because I want to push these things out. And I think, you know, Cammie's probably going to reverse and is going to try to— with her movement and also with the bonus action, move the dandelion seeds out of the ship.

Amanda:  Like a plunger in a jello shot, pushing it toward the porthole.

Julia:  Yep. Yep, yep, yep, yep.

Brandon:  A plunger and a jello shot, Amanda?

Amanda:   Brandon, you ever got a jello shot, shot into your mouth through a big syringe with— with a lady dressed skimpy?

Brandon:  No.

Julia:  Well, you're missing out Brandon.

Amanda:  If you ever do, you push the plunger of the— of the syringe and then the stuff gets smooshed closer and closer to where it comes up.

Julia:  It doesn't have to be a jello shot, that's how a normal syringe works, too. But I like where's your head at.

Eric:  No, it has to be— it has to be a jello shot because it's a fun syringe, then. 

Amanda:  Exactly. Thank you.

Eric:  With no— no needles, folks. It's a fun syringe.

Amanda:  No needles. Just an opening, just a little too small for what its doing.

Eric:  You're put— you're putting a little bit of gelee on a very—

Amanda:  Exactly. Uh-hmm.

Eric:  —complicated dish. Alright. So Umb— from Umbi's perspective, Umbi, you're running around, ringing this bell and then [blows air] just a— a storm— a windstorm picks up inside of the cabin of the ship.

Brandon:  I'm so glad that I'm so sticky, because my dressing gown and hat are gonna stay right where they are, baby. 

Amanda:  Yeah. Because Julia's doing it in the stairwell and then going down into the lower level to, like—

Julia:  Yeah.

Amanda:  —push the dandelions stuff away.

Eric:  For sure. Yeah. As the dandelion— yeah, they're whipping around you the wind and the petals are picking up the dandelions and keeping them from continuing to bounce up.

Amanda:  Good. Good job, Julia.

Eric:  Yeah.

Brandon:  No one's seen any grandpa butt today.

Eric:  No.

[theme]

Amanda:  Hello, hello, it's Amanda. First and foremost, come see us on tour, baby. We are starting to make our packing lists and getting all of our ducks in a row to come do the Rolling Bones Tour the last week of this month, March, in Seattle, the Twin Cities, Chicago, Boston, DC, Philly, and New York City. Get tickets now at jointhepartypod.com/live. Now, we can only make the show with all of the time and love and energy we do because of your support on Patreon. Whether you follow us for free, which you can do now on Patreon, or give us a monthly or even an annual pledge, you are helping make this show possible. And you also, if you become a patron, get to join the very best place on the internet, our patron-only Discord. We have all kinds of rewards for you, like ad-free episodes, early access to episodes, get them a day early, people, and an additional bi-weekly podcast we make just for our patrons called Party Planning at patreon.com/jointhepartypod. This week at Multitude, we are doing so much fun stuff over on Spirits, a history and comedy podcast that I co-host with Julia, about folklore, mythology, and the occult. We just published an episode, one of my very favorite kinds called Advice From Folklore where Dr. Moiya McTier joins us to give advice where we channel the gods about the problems that you will, conspirators, have in your lives. It is so much fun. There are over 370-something episodes and you can start at any point. Just search for something that interests you or go ahead and marathon the Urban Legend episodes. Those are a ton of fun at spiritspodcast.com. This episode is sponsored by Soulver, a notepad calculator app for Mac and iPad that gives instant answers to calculations in your text. So have you ever been like, "Oh what's, you know, 3 milliliters in teaspoons? Or what time is it right now in London? Or what's 100 days from now?" Or just like pasting in a sentence that involves some math and you're like, Good God. It takes me so many steps to turn these words into numbers." Soulver is your solution. It is a better way to work things out than a traditional calculator and much, much more robust. Okay? You can mix plain text and numbers, there is good formatting. So if it helps you to, like, make numbers a color and letters a color, that's a thing you can do. You can paste in multiple lines of text and get solutions at every stage. So one thing I do often, for example, when playing Dungeons and Dragons, is paste in all of my dice rolls so that I can see the subtotal climbing as I go. It is so useful. It's so lightweight. You don't have to break out a spreadsheet for, like, fairly complex math with Soulver. And you can enjoy a free 30-day no-commitment trial to discover how it can improve your digital life. Trust me, you are not going to want to go back. Okay? And make sure that you use the code Join the Party when you buy the software so they know you came from us. I've used this every day for at least a year and a half and I am so delighted that we can bring you an ad now. And finally, we are sponsored by Volante Design. If you are looking for gear that makes you feel just as badass in real life as you do when you get a triple S combo kill in a game, then you got to go to Volante Design. I know a ton of folks are going to convention this month and I'm sure you will find more than one of Volante coat, or accessory, or vest, or beautiful duster on the convention floor. They make high-quality handmade jackets and more that bring your main character energy into everyday life. They have official licenses from franchises like Star Trek, Assassin's Creed, and Devil May Cry, and all kinds of incredible cyberpunk and modern ninja stuff, so gorgeous. If you want to feel like a character as you're walking around doing your errands, you gotta check out Volante Design. So go to volantedesign.us and use the code jointheparty for 10% off your entire order. That's jointheparty, all one word, for 10% off. Volante Design, stay badass. And now, let's get back to the show.

[theme]

Eric:  Great. It is now something else's turn. Alright. I think this is about— this— about the time where I have to ask you, where is the key and where is the key mold that you recovered?

Julia:  Oh. I think both are in the haunted cabin.

Amanda:  Listen, if Troy knows one thing, it's the best place to put anything is inside a barrel. So I think we put both of them inside a barrel filled with something not sexy, like—

Julia:  Beans.

Amanda:  Beans. Exactly. It's in a barrel dried beans.

Eric:  Wait, it's in the captain's quarters?

Amanda:  Right.

Eric:  The big barrel full of beans—

Amanda:  A small barrel.

Eric:  A bean barrel in the captain's quarters?

Julia:  Correct.

Amanda:  Just a little bushel-sized barrel.

Eric:  Just a little bushel-sized barrel?

Amanda:  Actually no, no. Big barrel.

Julia:  Big barrel.

Amanda:  Big barrel so it's hard to move.

Julia:  Yeah.

Amanda:  But— yeah.

Brandon: Yeah, what's confusing about this, Eric?

Julia:  Should it be salt? 

Amanda:  No, it's beans. Yeah.

Julia:  Alright. 

Amanda:  Yeah.

Julia:  Listen, it was first thought, best thought, but then I was like, "Well, let's be practical about this."

Amanda: You— you're right, Julia, but I think beans are right because they're— they smell a little bit weird, because they're a little too old, and they are dry and very heavy. This is a huge barrel filled with dried beans.

Julia:  Beans.

Amanda:  Down the bottom of it is hidden the key and the mold.

Julia:  So inconspicuous big barrel beans in the office.

Eric:  Cool. Okay. So I'll— I'll give you the key in the barrel. The mold is large. The mold is like the size of a small desk—

Brandon:  Oh.

Eric:  —because then you got to like pour stuff into it. You got to do—

Amanda:  Hmm.

Eric:  And it would be something that you would see in a— in a blacksmith shop, right? It has to be big enough to pour molten— it'll— and you know how big these keys are. They're like the—

Amanda:  Yeah, yeah.

Eric:  —size of a medium to large-sized cat.

Julia:  Like a Maine Coon. I think that it's still—

Eric:  Oh, yeah. Julia, yeah, of course, it's the size of a Maine Coon. Yeah. Julia, you didn't need to say that, we all knew it. We got it.

Brandon:  And furry-like one, too.

Julia:  I think that it's still in the captain's cabin, but we just kind of like threw a decorative rug over it.

Amanda:  A 100%. A 100%. Yeah, we put like an old cloak from Aubergine just over it, and then like put a couple of cushions on top as if it's like a bench. 

Julia:  Yeah.

Brandon:  I think all the furniture in that cabin is, like, covered in like—

Amanda:  Yes.

Brandon:  —old, decaying sheets because it looks spookier.

Amanda: Tarps.

Eric:  Okay.

Julia:  Uh-hmm.

Amanda:  Exactly.

Eric:  Cool.

Amanda:  And no one sits in it. 

Brandon:  Yeah. 

Amanda:  So it wouldn't be obvious from first glance what's what.

Eric:  Great.

Brandon:  Uh-hmm.

Eric:  I want you all to know it is now the intruder's turn, and three of them are fried for—

Amanda:  Dead.

Julia:  Dead.

Eric:  —various reasons, but there's still something happening. And I have rolled two successful investigation checks.

Julia:  Damn.

Eric: Which means that folks have investigated those places, but have not found neither of your stuff.

Julia:  Okay.

Brandon:  Cool.

Julia:  Great. 

Eric:  Okay. So that's that.

Amanda:  Wait, I thought you said they were successful. 

Julia:  Maybe he needs, like, three successes to find something.

Amanda:  Uh-hmm.

Eric:  I have two successes at the moment, and that is that.

Brandon:  Got it. 

Amanda:   Okay.

Eric:  Okay. 

Julia:  Good to know. Thank you. Yeah.

Eric:  Okay. So something is happening as something's going, "Woop, woop, woop, woop, woop." And "Patter, patter, patter, patter, patter, patter." Okay?

Brandon:  Eric, can I take a little dip in that pool of successes? 

Eric:  Brandon, no, unfortunately.

Brandon:  Damn it!

Eric:  You need a— you needed to have pre-ordered membership three months ago. 

Julia:  Damn.

Eric:  Brandon, it goes fast. If you don't get pool membership by April, what are we doing? What are we doing?

Julia:  What are we even doing here, Brandon?

Eric:  What are we doing?

Amanda:  Now, Eric, you may remember that we did a bunch of drills a couple episodes ago with the crew about what to happen in different, like, emergency scenarios.

Eric:  Uh-huh.

Amanda:   Would it be fair to say that Harold and Sil have prepared for what to do if somebody attempts to infiltrate and steal some of our precious cargo?

Eric:  I would assume that they have some sort of drill and— and procedure, yes.

Amanda:  Okay.

Eric:  Cool. 

Amanda:  Do they have a place in the initiative? 

Eric:  They are in the initiative, and they are doing something, for sure. 

Amanda:  Okay.

Julia:  Why don't we try to just yell and see what they're up to?

Amanda:  Well, because I feel like what they— what we would have instructed them to do is to, like, cover any breach that somebody makes into the ship. Like try to contain the breach, contain the intruder. So I would imagine that they would perhaps patch the hole out the back of the boat or the broken window, so that we can contain and trap whoever is trying to break in.

Eric:  Interesting idea, for sure.

Julia:  I think it's very possible that they somehow took out Sil and Harold. 

Amanda:  Okay.

Julia:  Based on how Eric is wording it.

Eric: I don't know to what you're implying Julia.

Julia:  Okay. 

Eric:  Do you bite your thumb at me, sir?

Amanda:  Okay.

Eric:  And then it is now the dandelion's turn. [dice roll] What do I have to do to enter the windstorm?

Julia:  You have to make a strength saving throw.

Eric:  Okay. What am I hitting?

Julia:  You have to beat my spell save DC of 15.

Eric:  Ooh. I rolled a 15.

Julia:  Hmm.

Eric:  I rolled a 15.

Julia:  I don't like that.

Eric:  Amanda, look, look here it is. It is the— what number is this?

Amanda:  That's a 16, is the number.

Eric: That's a 16 and minus 1, minus 1. 15.

Julia:  Oh. Can I— can see them though, huh?

Eric:  Yeah. So what— that's— just so I can enter the space? 

Julia:  No, because they're starting their turn in the windstorm. On a failed save, take 3D 4  slashing damage. Bonus action, you can move it. Sucks up additional material. I guess nothing happens.

Eric:  Okay, just— yeah. They can— they can fight through it.

Julia:  If you pass.

Eric:  Yeah. Okay, cool.

Julia:  I will say the cloud is still heavily obscuring the area, though. 

Eric:  Oh, yeah. A 100% for sure. 

Julia:  Yeah.

Eric:  Through this petal storm, Cammie, you see the dandelions bumping and slowly making their way towards you. And one of them sticks on your hand. Make a constitution saving throw. 

Julia:  Okay.

Eric:  These dandelions are moving in slow motion through this heavily obscured area, and out of nowhere, just slowly boops you on the hand.

Julia:  Uh-hmm. Uh-hmm. And I did roll a 2, so probably not great.

Eric:  And when you try to shake the dandelion off, you can't, and then this big beach ball of a thing starts to expand like foam and then sticks into your hand.

Julia:  Okay.

Amanda:  Don't like it. Don't like it one bit. 

Eric:  And more are getting closer, Cammie. And they're filling the stairwell coming up from the Hold.

Julia:  Now, Eric, I just have a quick question for you, because—

Amanda:  Uh-hmm.

Julia:  —I noticed you only rolled once for the strength saving throw. 

Eric:  Yeah. 

Julia:  So would like any saving throw be for the collective of these things?

Eric:  Yeah, they're a swarm. Sure.

Julia:  Interesting.

Eric:  Yeah.

Julia:  Interesting. Cool. Good to know.

Eric:  Cool.

Julia:  Thanks.

Eric:  [dice roll] We're coming back around, it is now the dandelion's turn again because they act on both 10 and 20. And they are going to— I'm going to make another saving throw. [dice roll]  That one I got a 9, though, so that brings me down to 8.  So now I'm fighting the petal storm again?

Julia:  Yeah, because every turn you spend within the petal storm, you need to reroll your strength saving throw.

Eric:  Cool. Alright, well, they failed, so the petal storm is keeping them from passing Cammie, but Cammie, they are— they are starting to really fill up the entire hallway here in the stairwell.

Julia:  Okay. And then they also take [dice roll] 11 [dice roll] plus 3, 14 slashing damage.

Eric:  14 slashing damage. Cammie, make a constitution saving throw, as some of the dandelions get slashed and then, "Poof," out. 

Julia:  16.

Eric: 16. Cool, cool, cool, cool, cool. You're fine.

Julia:  Okay, good.

Eric:  Lovely. Alright, Troy, it's your turn. A lot's happening and you're covered in expanding pollen foam that is overcoming your torso and your arms.

Amanda:  Troy is going to drag himself up, stumble toward the entrance to the cabins—

Eric:  Uh-hmm.

Amanda:  —and make his way down the stairwell until he sees another dandelion puff. Are they, at this point, in the main hallway?

Eric:  No, they're not in the main hallway. Cam— you do not see any other ones. You're running through, you're looking around for more of this pollen foam, and you're not seeing any— any other— other. But you do see as you start to head down, you feel the wind storm going inside of the cabin, as you see Cammie is holding as many of the puffs back as possible.

Amanda:  Troy's gonna shoot a regular arrow at the one on Cammie's hand.

Eric:  Great.

Julia:  Trick shot me.

Eric:  Great. That sounds good. Troy, when you make this roll, subtract 3 from it. It's hard to shoot when you're covered in— in weird foam. Hard to shoot with foam.

Amanda:  It's a 9 to hit?

Eric:  That does not hit. 

Amanda:  Okay. I'm gonna use my ricochet here. [dice roll] Alright. That's a 14 minus 3 for an 11 plus 4, 15 to hit.

Eric:  That— that does hit, yes. 

Julia:  Nice. 

Amanda:  Okay.

Brandon:  Nice. 

Amanda:  Thank goodness. So they only take half damage, but that's okay. Okay. So, three in half is— is that two or one?

Eric:  That's one. That's one. Okay.

Amanda:  Alright. So just— just one point of damage to the dandelion puff, but I am going to use a risk die to do a limb shot. So when I hit a creature with a range weapon attack, I use a risk die as a bonus action to force it to drop an item of my choice that it is holding. 

Eric:  Okay.

Amanda:  So it needs to make a con saving throw. And if it fails, it drops the object I choose.

Eric:  And the object is Cammie?

Julia:  It is me? Am I the object?

Brandon:  The object is Cammie?

Eric:  Alright. I'll let you—you don't have— I'm not gonna roll for that. That's very— that's very smart. That makes sense. 

Julia:  Cute.

Amanda:  Okay.

Brandon:  Wow. I can't believe Amanda thinks that a woman is an object.

Julia:  Brandon, shut the fuck up.

Amanda:  You know it, Brandon. Women— women are my favorite objects.

Eric:  Women be objects.

Brandon:  Cammie is a non-binary person, so it doesn't— that doesn't that work, but you— the joke still works.

Eric:  It's still funny. That's still very funny, that's still pretty funny. 

Julia:  I'll allow it. I'll allow it.

Amanda:  Yeah. 

Eric:  So, yeah, you can shoot off the— the full dandelion that's on Cammie's hand, but the pollen foam still lingers and remains.

Amanda:  That's fine. Just write down that it does take one point of damage.

Eric:  I— I wrote it down and— I wrote it down and they drop Cammie, for sure.

Amanda:  Yeah. I'm gonna do my second attack ,then. 

Eric:  Okay. 

Amanda:   I'm gonna shoot at the next puff I see. 

Eric:  Okay.

Amanda:   'Cause you said there's a few around Cammie, right?

Eric:  Yeah, yeah. 

Amanda:  Okay. [dice roll] Alright. 15 minus 3 is a 12 plus 4, it's 16 to hit.

Eric:  That hits. 

Amanda:   Okay, excellent. [dice roll] It's a 1 again. Okay. Eric, that's two more, two more points of damage, please. 

Eric:  2 more— 2 more points of damage.

Julia:  Jesus.

Eric:  Great, great, great. That pops. Cammie, make a constitution saving throw. 

Julia:  Goddammit. [dice roll] 18.

Eric:  One of the poofs pops and the pollen surrounding it gets caught up in the windstorm and flies away. 

Julia:  Nice. 

Amanda:  Okay.

Eric:  Cool. Alright.

Julia:  Hold on, real quick, Cammie's gonna say to Troy—

Julia (as Cammie): Troy, I think there's another person still here. I think I can handle this. Find Umbi and go to the cabin. 

Eric:  Now, Julia, can you say it again, but like you're in the movie Twister? Because there is a windstorm happening right now.

Julia:  I think Brandon can just add wind effect over my voice.

Eric:  Cammie just totally— just totally nonplussed. 

Julia (as Cammie):  Totally normal. This is my spell.

Eric:  This is regular. It's regular, yeah, yeah, yeah.

Amanda (as Troy):  Yeah. Okay. I'm— I'm—I— I got kind of hurt. I'm covered in this stuff.

Amanda:  And Troy just gestures at his, like, face and torso.

Eric:  Troy is scorched, and then on top of it, foa— foamed and stuck. 

Amanda:  Yeah, yeah, yeah. Yeah.

Julia (as Cammie): I'll— I'll heal you before you leave, I guess.

Amanda (as Troy):  We— we can deal with that later. I just—I'm— I'm worried, where's everybody?

Julia (as Cammie): I— I don't know. All I know is that Nonny saw, like, people in the water, and then they released these things into there. But I think Nonny heard like other things, so I think there's like other people here or like another person here.

Amanda (as Troy):  Okay. You go after the intruders, I'll— I'll round everybody up.

Julia (as Cammie): And— and go to the cabin. I— I'm concerned about the things that we hid in there. 

Amanda (as Troy): Okay. 

Eric:  Umbi, it's now your turn.

Brandon:  Can you tell me the positions of everyone currently? And Eric, I need you to be so precise.

Eric: Alright, folks. No one is up on the deck anymore, everyone is down in the cabins. I think that Cammie has fully taken up the majority of the cabin space and the stairwell, which is— had— currently has a windstorm going up that has a 15-foot radius as these dandelions are bearing down on both Cammie and Troy who are standing near each other in the stairwell. Umbi, you're closer— you're down near the captain's quarters, which is where Nonny and Bartlett started out, them looking out— out of this window, looking down on the intruders breaking inside. Outside come— from the back of the ship is where all of the bodies are, including a scorched chest. 

Brandon:  Uh-hmm. Okay. So geography-wise, is the captain's quarter like on the back side of the stairwell, and the puffs and Julia and Amanda are on the other side of the stairwell— or like in the stairwell?

Eric:  Yes.

Julia:  Please don't blow up our ship. 

Eric:  The stairwell is in the front of the ship. 

Brandon:  Okay.

Eric:  And then you go through the cabin, and then on the back of the ship is the captain's quarters. 

Brandon:  Okay.

Eric:  Yeah. 

Brandon:  So if you were looking at it from like a— a 2D left to right, everyone would be on the left trying to make it to the right, to the captain's quarters?

Eric:  Yes, but— and there's a big windstorm that is consuming quite a lot of this. You have not seen Havana. You have not seen Aubergine. You have not seen Sil and Harold. Is it because there's a windstorm happening and they're not going outside? I don't know.

Julia:  I don't think so.

Eric:  You don't know where— you don't know where they are. 

Brandon:  Eric, would you say that investigation checks require sight?

Eric:  Depends on what you're looking for. Depends on what you're looking at.

Brandon:  Would you say that the dandelions— if and when they get into captain's quarters looking for this key or whatever, would that require sight?

Eric:  Um, would they require sight? You don't know enough about these things to know if they use sight as their sense to look for stuff.

Amanda:  Hmm.

Eric:  But it's a good— it's an interesting question.

Amanda:  If they don't have sight, it might hamper them.

Julia:  I think also that there is something or someone that has a much more tangible form than these dandelion seeds because—

Eric:  Patter, patter, patter, patter.

Julia:    We heard the pitter-patter of feet.

Amanda:  Brandon, can you— can you make things real sticky?

Brandon:  Well, Amanda, I am trying to decide between various stickies. 

Amanda:  Okay.

Julia:  Love when we have multiple sticky options, you know?

Eric:   He— he's a— he's a sticky boy, Umbi, everyone knows that. I think you should do the thing that you think is best because there's a lot of information that you don't know.

Brandon:  Right.

Eric:  Yeah.

Brandon:  Yeah. 

Eric:  Is my— is my— my 5,000-foot view on the situation. And I'll let you make a check, but like, you probably can only do one.

Brandon:  In addition to an action?

Eric:  Yeah, but you can probably only do one.

Brandon:  I want to know if these dandelions use sight or like touch, or what their main sense is. 

Eric:  Yeah, you take out your bestiary, that would be arcana.

Brandon:  Arcana?

Eric:  Umbi goes into his mind palace, pulls the— pulls the weird plant beast book off of the shelf.

Brandon:  Uh-hmm.

Amanda:  I had a girlfriend like that once.

Brandon:  He's— no, he's young in his head. He's like, "Watch me get this book."

Eric (as Havana): Oh, I'm here too, Havana, where did you come from? Hello, this is me Havana, Tro— Umbi's best friend. We're both young and strapping here inside of your mind palace. This book is under a cloche and you will— you— you take it off.

Brandon:  Eric, I got a 17 plus 8 for a 25. 

Julia:  Beat this.

Eric:  25, wonderful. Yeah, you've probably seen some weird stuff before that don't necessarily have eyes, huh? So when you're talking about animated pollen like this, they go off of sound and reverberations. They feel the way through spaces. They behave almost like a liquid, where they fill spaces, but also— and then they're attracted towards something that makes a sound because now, they know they go to the— that's where they know some stuff is happening.

Amanda:   Eric's been reading about plants again. Damn it. Damn it.

Eric:  If I can make a DM tip for everyone, make sure you're the only one in your party who knows how to read.

Julia:  Well, we already established that Brandon knows how to read.

Amanda:  Yeah, it doesn't impact us.

Eric:  Yeah, Julia and Amanda have been faking it for so long. Escandalo.

Julia: I'm really good at that.

Eric:  Escandalo.

Amanda:  Why was my first thought fill the entire boat with sawdust?

Julia: Goddamn, Amanda. You only have so many handfuls in your pocket.

Amanda:   One, Julia. I'm down to one. It's on my character sheet.

Julia:  You haven't restocked your handfuls of sawdust?

Amanda:  There hasn't been a long rest.

Julia:  At the hold, at the hold.

Amanda:   No, I didn't. I did not.

Brandon:  Goddamn it. These— because these things fucking fly, and don't use sight, I'm like, "I have so few things that I can do to— to stop these guys."

Julia:  Why— I'm so sorry, why is no one going to the cabin to investigate?

Eric:  I know that I'm doing a good job because Julia is pissed that she can't be four people in a party. That's how I know I'm doing a good job. 

Amanda:  I know. Brandon like go in there, check it out, you know?

Eric:  Julia— Julia is running four characters at the same time, like me playing Sentinels of the Multiverse by myself.

Amanda:  Yeah. Like Brandon, even if you move into the cabin and hold your action or prepare an action, like I— I'd rather you be in the room with the keys and the mold.

Brandon: That's what I'm gonna do, yeah, yeah.

Julia:  Yeah, you can decide your action once you're in there and see what the— the dealio is.

Brandon:  Right.

Eric:  Folks, I've been using Julia's emotions as a test for my DM-ing for a very long time.

Amanda:  Uh-hmm. Uh-hmm.

Julia:  Uh-hmm. Uh-hmm.

Eric:  Everyone knows this. 

Amanda:  True. True.

Brandon:  Okay, so here's the thought right? So I'm definitely going to go into the cabin, Eric.

Eric:  Uh-hmm.

Brandon:  I'm going to, one, just make sure that nothing is like, obviously— without an ability check, like you know, past perception, just check that nothing's obviously obscure. 

Eric:  Yeah. You throw the door open, slam it behind you, like you're closing the front door and a storm outside. The wind closes it behind you. You look around, the window is broken, which Nonny did, and everything smells a little bit— I liked— I thought it was cooler if Nonny broke the window. Is that okay, Julia?

Julia:  That's fine. I— I didn't picture that in my brain, but now I'm just picturing a octopus blasting through glass window, and that's pretty funny. 

Eric:  Everything smells smoky and a little bit charred.

Brandon:  Umbi's favorite smell. 

Eric:  And— and with as— with all of the weird sheets that you've thrown on over everything, like a house that hasn't been in— no one's been in 60 years that people make abandoned building TikToks about, everything is still and quiet. Like the beginning of this night with French pop music on the air, the action movie sounds are almost like they're happening in a different place.

Brandon:  Great, great. That's actually helpful, the— the window thing. Is there only the door and then one broken window, that's the only entrance— like obvious entrance to the— this area? 

Eric:  Correct.

Brandon:  Okay. Um, what I would like to do, Eric—

Eric:  Uh-hmm.

Brandon:  —is use two of my reagent dice, if you will allow this to have a sovereign glue potion.

Eric:  Yeah. You can ma— you can make some—make some sticky stuff, for sure. 

Amanda:  Yeah.

Brandon:  Yeah. 

Eric:  What— what does this Jaeger bomb look like? 

Brandon:  Oh, good question. 

Eric:  What shot are you putting into another shot? Are you just like combining two sticky things together that make an extra sticky thing?

Brandon:  Yeah, he takes some of the salve that Havana has concocted.

Eric:  Uh-hmm. Uh-hmm.

Brandon:  And mixes it with some powders as sort of like a— you know, when you get an epoxy and you sort of like mix the two bits together to— in order to get it to stick?

Eric:  Uh-hmm.

Brandon:  It's like that. So you ha— he has the two things and then yeah, he smashes them together in order to get it to start to activate.

Eric: Love it.

Brandon: And I'm going to take a sort of bet here that these floating guys are going to try to float in via the window. 

Eric:  Okay. 

Brandon:  So I'm gonna start covering that window with some sovereign glue.

Eric:  The— the broken window?

Brandon:  The broken window. 

Eric:  Cool. Okay.

Brandon:  And then I'm going to move back behind the door and sort of—no, not literally ready to action, but get ready to— yeah, right there.

Eric:  Just wait back there, yeah, for sure. For sure. I like it. I like it. 

Julia:  And just to ask the, quote-unquote, “bench” is still there, correct, in the room?

Amanda:  The mold?

Julia:  Yeah.

Eric:  The mold?

Julia:  The mold that is disguised as a bench? 

Eric:  Yeah, those are in there. Yeah, for sure.

Julia:  Okay.

Amanda:   And the barrel of beans is still intact?

Eric:  Yes. Yeah, that's all— that's all there. 

Julia:  Okay.

Eric:  That is all there.

Julia:  Barrel of beans, not cracked open. 

Eric:  Wonderful. It is now Cammie's turn.

Julia:  Do you need healing, Amanda?

Amanda:   No, I'm fine. 37.

Julia:  Okay,

Eric:  Do you want to keep the storm going?

Julia:  Yes, I'm keeping the storm going. I have concentration on the storm. 

Eric:  Great. So the— the dandelions in the center of the— in the eye of the storm, as your leaves and— as your leaves and limbs are fluttering about, the dandelions are bearing down on you. They are, like, on top of you. They're occupying nearly the same square if we were looking at this like a— like a grid.

Julia:  Can I ask a somewhat shenanigans question?

Eric:  Sure. Why not, dawg? Why not?

Julia:  So candy blast, it is a spell attack. On a hit, the target takes 1 D8 bludgeoning damage and the space it is standing in, up to a five-foot square, becomes difficult terrain until the creature uses an action to gather up the falling candy.

Eric:  It's not standing, it's floating above it.

Julia: Right, I understand that. 

Eric:  Okay. 

Julia:  It's a blast. 

Eric:  Okay.

Julia:  Candy is sticky, difficult terrain. Can I blast some of these things out of the air and, like, stick them to the wall?

Amanda:  A nerd rope.

Brandon:  A nerd rope.

Eric:  Um, yeah, you can do that, for sure.

Julia: Hmm. Okay.

Brandon:  I think it would just slow them down, though. I don't know that it would actually like stop them, stop them.

Julia:  That's fine.

Eric:  Yeah. And, like, you also don't know how many there are. It's, you know—

Julia: It's a cantrip, so I'm not like really losing anything by doing that.

Eric:  Yeah, exactly.

Julia:  So what I'm going to do is I'm going to use the bonus action to move the storm further away from me so that it'll hopefully drag more of these creatures with it. 

Eric:  Sure, sure, sure.

Julia:  Can you make another strength saving throw to see if they're— are dragged along with it?

Eric: I would love to. 

Julia:  Great.

Eric:  I rolled a 6, so yes, yes, they are.

Julia:  Great. Great. I'll— I'll roll their damage when it's their turn. 

Eric:  Okay.

Amanda:   Because adding debris to the storm increases damage, right? 

Julia:  Yes.

Amanda:  Okay.

Eric:  Yeah, more— more of these things are in the storm, for sure. 

Julia:  It's 5 D4 damage right now.

Eric:  Uh-hmm.

Julia:  And then I would like to candy blast a group, like a five-foot group worth of spores—

Eric:  Sure. 

Julia:  —into, like, the far wall away from me. 

Eric:  Sure. 

Julia: I'm gonna roll for that. [dice roll] A 9 plus 8 for a 17.

Eric:  That hits.

Julia:  Is that right? 

Eric:  Yeah. 

Julia:  Okay, great. And so they're also going to take 2 D8 bludgeoning damage while I'm at it. 

Eric:  Great. 

Amanda:   Nice. 

Julia:  [dice roll] 4. [dice roll] 8.

Eric:  Great.

Julia:  So 12.

Eric: And why don't you roll the petal storm damage?

Julia:  Oh yes, I will do that. 

Amanda:   Yeah, yeah, yeah, yeah, yeah.

Julia:  [dice roll] 2. [dice roll] 2 is 4. [dice roll]  4 is 8. [dice roll] Another 4 is 12. [dice roll] And another 2 is 14.

Eric:  Wonderful. Alright, Cammie, I want you to make two constitution saving throws, because you popped a bunch of them.

Julia:  Fair.

Eric:  It would be advantage because they are more of this pollen in the storm, but because you stuck some of them to the wall, that kind of negates it, but there is more. I want you to know that now that you have whipped and moving it, and if you were still inside of the storm, the pollen has advantage on you. 

Julia:  Gotcha. I— I rolled a 13 and a 19. 

Eric:  Great. Cammie, so you have more pollen stuck into you, on your other arm, as more of it kind of goes [puffing noise] and then start to expand, the foam expands.

Julia:  Cammie goes—

Julia (as Cammie): [sighs] Annoying, just so you know, annoying.

Eric:  Annoying.

Brandon:  You're, like, talking to your arm.

Eric: Great. I want everyone at the table to know it is now the intruder's turn. I have three successes. Where is everybody? You're— so Cammie's in the storm, Troy is in the stairwell, and Umbi is at the door?

Brandon:  Behind the door.

Amanda:  In the captain's quarters.

Eric:  Behind the door, in the captain's quarters. Umbi, make a perception check for me with disadvantage.

Julia:  This thing is fucking invisible or something. 

Brandon:  Oh, it's invisible. 

Julia:  Yeah. That's what I was thinking since the beginning. 

Amanda:   Radbert is fucking incorporeal.

Brandon:  I got a 15 and a 1.

Julia:  God fucking damn it, Brandon.

Eric:  Umbi, your heart is pumping in your ears, you are ready to jump out, and get into that door. If anyone crosses the threshold, they know— they're— they're messing with the two-time strongman champion of 1904 in Overstalk.

Brandon: Goddamn right.

Eric:  And you're— you're too concentrated on that and you don't understand anything around you.

Brandon:  Yeah, that makes sense.

Amanda:  The windows covered.

Julia:  It's not coming through the window.

Amanda:  And Cammie's in the hallway, so he's not getting out.

Julia:  It's coming through the wide-ass open door.

Eric:  Now, I will also tell you that as we cut to outside of the Sea Whip, where we've started this episode, with the French pop music on the wind, and after all of the series of sounds that have happened inside, you hear—

Eric (as Radbert): Oh, no. My friends. Why do we do this?

Eric:  Splash, splash, splash, splash, splash, splash, splash. In the shadow of the moonlight, someone is running away from the Sea Whip. You are out of initiative, Cammie is maintaining the storm. Cammie is containing the dandelion pollen, but you got to do this for another, like, five minutes. It just continues. Cammie, you— as you move forward, you see that the dandelions have filled the entire hold, and you got to keep pushing it back out slowly as you hear whomp, whomp, as they're getting pu— some of them are being destroyed. Some of them are being pushed back out of the porthole that was broken through the first place. And it takes a little while. It's a lot of slow, slow movement as you— if you try to— try to push it away.

Julia:  Can I ask—

Eric:  Yeah.

Julia:  —my fellow players—

Amanda:  Hmm.

Julia:  —how much do we hate Radbert?

Brandon:  A lot.

Amanda:  A thousand percent.

Julia:  Eric.

Eric:  Uh-hmm.

Julia:  I asked you a question earlier—

Eric:  Yeah.

Julia: —about if I did something to one of these dandelions, would it impact all of the dandelions? 

Eric:  Yeah, they're part of a swarm. Yeah. 

Julia:  Would it also impact Radbert as a character?

Eric:  There are assumptions going on that make me unable to— to answer this question that you don't know the answer to.

Julia:  Okay. Rather, not specifying that it's Radbert, if I were to— if I were to cast a spell on one of these like individuals, like the one that is attached to my arm or my hand or whatever, would that impact the creature that these things are a part of, or that these things make up? 

Eric:  You— and you're considering this thing, they are part of the whole of the swarm that is in this area.

Julia:  But not the creature that may or may not have sent them?

Eric:  It doesn't— this wouldn't affect the chest that it comes out of. You don't know where they came from. You're not exactly sure.

Julia:  Okay. Then I'm not going to do the thing, because why waste it?

Brandon:  So it takes five minutes or so for Cammie to do this? 

Eric:  Yeah.

Brandon:  But it doesn't take that long for Umbi to turn around, because he has initiative and can do whatever he wants, to look and double-check the barrel and the mold here while he's in there. 

Eric:  Yeah, I would say with your— with your Nat 1 of perception, I would say Umbi does not know the fight is over, but you can definitely look around in the captain's quarter, for sure.

Brandon:  Okay. Yeah, I'm going to open up the barrel and see if the keys in there and pull the thing off of the mold and make sure it's still there.

Eric:  The key is there and so is the mold. 

Brandon:  Okay, that's good to know. Great.

Amanda:   Something.

Eric:  Unto— untouched. Seems untouched, no one messed around in there. 

Brandon:  Should I do an investigation check on the key and the mold—

Eric:  Yeah, if you want.

Brandon: —make sure it's not a forgery?

Eric:  Yeah. Yeah.

Amanda:   Bite it. Bite it, old man, like a coin.

Brandon:  I'm gonna bite it like a fucking coin, baby. 14.

Eric:  Seems like no one's messed around with this stuff. Seems like no one's touched it. 

Brandon:  Okay.

Eric:  As you're pushing it out, Cammie, give me two more constitution checks with disadvantage, please.

Julia: Sure. And I have something I would like to do when we're— when we're done with this. 

Eric:  Sure. 

Julia: [dice roll] 13, [dice roll] 10, [dice roll] 18. So 10s all around.

Eric:  10s all around. Cammie, you got two more stuck on your bod. You are all foamed up, even worse than Troy. You're— you're— you got more foam all over your body than all of Troy. You're all foam. You're— you're like— um, you're like someone pulled the sprinkler, but instead of sprinkler, it's foam and the whole room is foam now, but you're bo—

Amanda:  Aw.

Brandon:  Oh, darn it.

Eric:  — but your— your body is the room. Your body is a wonderland, but it's covered in foam.

Julia:  Can I get them off? 

Eric:  Yeah.

Julia:  Yeah?

Eric:  Yeah, we were— you could try. 

Julia:  I would like to try. 

Eric:  Sure. As Cammie, you're— start to pop in the— in the storm as now you see that you've pushed all of them out, finally get them all out of the hold, and you were just covered, covered in this— in this foam. All over your hands, some on your legs, and some in your hair. It's gross.

Julia:  Cool. Can I cast some cantrips on these things to get them— just get rid of them?

Eric:  Make an— make a medicine check or arcana check.

Julia:  [dice roll]

Brandon:  Havana can give you a help-action, too.

Eric:  Yeah.

Amanda:  Wherever the fuck he is.

Julia:  17.

Eric:  Yeah. You haven't seen Havana and you still haven't seen Aubergine or Sil or Harold. With a 17, yeah, you can spr— use some magic to try to get some of it out of your hair.

Julia:  Yeah. Well, what I'm going to do is I'm going to use minor lifesteal on all of these.

Amanda:  Hey.

Julia:  Which I can do necrotic damage and then gain temporary HP equal to the damage that's dealt.

Eric:  Sweet.

Amanda:  Yay!

Eric:  Yeah, for sure.

Julia:  And I'm just gonna do that until they— they run out.

Amanda:  Die, yeah.

Eric:  Yeah, that sounds good. Alright, yeah. And you get a lot of the foam— you get the foam down, but still some of it is— the little stems are still stuck into you, but you got the majority out of your hair, which is good. And Cammie, you have negative 3 to physical rolls as does Troy for now. 

Julia:  That's fine.

Amanda:  Uh-hmm.

Julia:  I already have shitty negatives to those roles anyway.

Eric:  As the dandelions are pushed out and Cammie is full of foam, you hear— [muffled screaming]

Julia:  Uh-hmm. Uh-hmm.

Brandon:  The fuck? 

Julia:  I'm— I'm gonna go find it. Let me guess, it's  Havana.

Eric:  Yeah. Havana is underneath a sheet, and it's all tied up, and has a big black eye.

Julia:  I untie him, I take whatever cover is off of his mouth, and I say—

Julia (as Cammie): Hey, what's up? Who did this to you?

Eric (as Havana): Oh, he— hey. What's up?

Brandon:  He sounds like a doctor man, remember?

Eric (as Havana): No, not when I'm all hurt and—

Julia (as Cammie): Not when you're scared. 

Eric (as Havana): Not when I'm scared. I mean, oh, thank you so much for finding me, Cammie. I fought off the intruders as best as I can, but they got the jump on me.

Julia (as Cammie): Okay. Who were they?

Eric (as Havana): I— it's not my fault for studying books so loudly and obviously in the hold.

Julia (as Cammie): Alright, buddy. Who were they, though?

Eric (as Havana): I— I was knocked out very quickly. They got the jump on me.

Julia (as Cammie): So you didn't even see them?

Eric (as Havana): No. Someone snuck—

Julia (as Cammie): Alright.

Eric (as Havana): —up behind me and got me.

Julia (as Cammie): That's fine, that's fine. I— I have other ways of getting information. 

Eric (as Havana): Okay. I mean, I'm not lying. I'm very embarrassed. If I had things to say, I would tell you.

Julia (as Cammie): I know, buddy. I know. 

Julia:  Eric, what I would like to do, just to wrap things up— 

Eric:  Sure.

Julia: —here, is Cammie is going to go outside, probably ask Troy to come with her, and is going to find one of the bodies that Nonny dropped.

Eric:  Cool. Yeah. On your way out— Umbi's still guarding the captains quarters. On your way out, you go up onto the deck, and as you look— and you can look over— over the back of a boat and see everything. You see the bodies. You see that ri— there is a dandelion that is caught under a fishing net.

Julia:  The single dandelion.

Amanda:  Yeah.

Julia:   Good job, Troy.

Eric:  Single dandelion, one single dandelion caught under a fishing net. See, I didn't forget.

Amanda:  Nailed it.

Eric:  I remembered our anniversary.

Amanda:  It's Bastille Day, come on.

Eric:  Yeah. You also see that Sil is on their— what could be considered their knees, pulling foam out of Harold, who if you remember, has covered the entire boat and is trying to get some of this stuff as they— the— you can see now in— in some light, you see that Harold is covered in this foam and also scorched.

Brandon:  Yikes.

Julia (as Cammie):  Harold.

Eric:  And Sil is like—

Eric (as Sil): I— I got it. I'm— I'm working on it. It's fine. We're gonna— we're gonna fix it. We're gonna be— it's gonna be fine. I'm working on it. Havana showed me what to— what to do, I'm working on it, I can do it. It's fine. It's fine. Harold, don't worry, it's fine. I'm working on it. It's fine.

Brandon:  And Harold is crying out in pain, panicking loudly. What does Harold say?

Eric:  Yeah, which I just didn't feel like acting out. Yes, Brandon, yes.

Brandon:  Okay.

Eric: Yes, you're right. You sound design that, put that sound design in place. 

Brandon:  Okay.

Amanda:  Muffled, muffled.

Eric:  Yeah mu— a muffled crying, a muffled weeping, please.

Amanda:  Oh, same.

Eric: As you are— as you're up there.

Julia:  Well, Cammie is going to take a quick sip of tea that she's made herself in the time being and just be like—

Julia (as Cammie): Okay. I don't— I don't really enjoy doing this, but we could just do it.

Julia:  And then is going to bodily lift up this corpse by the shirt.

Eric:  Yeah. Which— how electrified of the corpse— which one we— the— all of them are scorched, but some of them also you could see still is— is sparking with electri— with electricity.

Julia:  I guess not that one, then.

Amanda:  Papa, mama, or baby bear.

Julia:  I don't know. The one that looks the least damaged, I know they look—

Amanda:  Baby bear.

Julia:  —all damaged, but—

Eric:  Sure, sure, sure.

Brandon:  Baby bear.

Julia:  —is going to pick that up by the shirt and is going to breathe steam into his mouth.

Eric:  Uh-hmm.

Julia:  And is going to cast speak with dead.

Brandon:  Yeah!

Amanda:  Whoa!

Eric:  Ni— neat, neat. In your hands, Cammie, is a caramelized onion of a pi— of an intruder.

Julia:  Yup.

Eric:  That you know breathe life back into them, they go—

Eric (as Caramelized Onion): No, this was such a bad day.

Julia (as Cammie): Yeah. And it's about to get a little bit worse. I've got some questions for you.

[theme]