The party finally gets their meeting with Representative Shields. Will they get the answers they need from the Statehouse or are they setting themselves up for the Big House? Johnny gets quiet. Inara wants a sandwich. Tracey goes out for tea.
Examining prophecies, peer pressure, and our poor babysitting skills. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party has to clean up their night out on the town when Inara gets roughed up outside by a monstrous ex-boyfriend. Can they cool down the beef to save the night? Tracey succumbs to peer pressure. Inara comes outta nowhere. Johnny gets some answers.
Bemoaning bad rolls, debating Batman vs. Daredevil, and what D&D powers we’d want to bring to real life. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party stays the night at a local inn and starts a party of their own. Can they trust Evan, their new guard friend, or would that be a giant mistake? Tracey gambles. Inara is underage. Johnny gets a bucket.
We discuss ghost whale tummy rubs, proficiencies, and the many kinds of giants in D&D. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Our party has a massive problem: a quixotic stone giant in the Antipolis ruins. Can they make it to the city without falling under its charm? Inara pushes. Johnny takes a bite. Tracey blows his horn
We’ve got giant lore, fantasy Jarvis, and the origin stories for our characters’ names. That’s right, it’s the Afterparty! This is where we sit down after every episode to break down our game and answer your questions about how to play at home.
The pool is open for the season! Weeks after the ambush on the champion’s ceremony, our party has their first mission in Antipolis. What could be waiting for them out across the river? Inara is a lovely volunteer. Tracey splurges. Johnny sees things.
Did you hear this story when you were little? The story of the light-bringer, the assassin, and the robot, the party who defended the champion? Well, it sounds something like this.
Arguing about Greg, unpacking the Undying Light, and debating mid-maxers. That’s right, it’s the Afterparty! This is where we sit down after every episode to break down our game and answer your questions about how to play at home.
This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home. Today we talk about skill challenges, water weirds, alignment, and moral relativism. Join the Party: Come for the gaming, stay for the armchair philosophy.
This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home. Today we talk about splitting the party, DMing vs. playing, and how we’ve grown so far.
This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home. Today we talk about Greg’s escapades, hero’s journeys, steampunk, and of course Harry Potter.
New arc, new me, same podcast. The party follows Alonzo back to the Kiko estate, but they might not get the welcome they were hoping for. What’s waiting for them on the other side of the tree line? Inara carboloads. Johnny tries astronomy. Tracey throws a potted plant.
This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home. Today we talk about cursed items, character feelings, our starting 6, and working with guests in the studio.
After rescuing the prince from his kidnappers, the party has their meeting with Kohl, the devil Alonzo has been looking for. Who is this demonic force and what will they find in this back alley of Fidapolis? Johnny starts as a beginner. Inara wears layers. Tracey gets plumage.