To change the course of history, the party challenges the gods. This should go well for everyone. Inara revokes her membership. Tracey gets what he wants. Alonzo dances his heart out.
Brink reveals herself as a turncoat that has put everyone else in danger. This is bad. Inara takes an eye for an eye. Tracey chops the unchoppable. The party doesn’t forget.
Something’s fishy in the Council’s stronghold, so the party explores the basement to figure what’s splashing around. Inara uses the power of love. Tracey hangs out. Everyone gets stumped.
The party makes their way into the Council’s stronghold. It is easy and there are no problems at all. Inara boops. Tracey makes a mess. Chad is definitely a human who can run and hug.
With the Doove and Boosters compromised, Inara and Tracy have to bring the fight to the Council. But they can’t do it alone or empty-handed. Inara recommits. Tracey points the way. Amanda & Brandon draft their party.
After the Council of Bright destroyed the capital, everything is in disarray. Three months later, we’re adjusting to the new way of life. Inara refuses breakfast. Tracey brews some tea. Everyone is on their guard.
What is up with Derek, our favorite moments of growth for our characters, a whole lot of memes and more. This is the Afterparty at the End of the World, where we sit down to talk about every single every episode until now to break down our game and answer your questions.
Realizing the end of the world, intentionally failing a saving throw, and taking the summer off. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Tracey and Inara have only a few hours before the representatives’ revote. Can they find a way to separate Alonzo from the medallion before it’s too late? Inara considers a plant. Tracey takes a suggestion. Harriet answer the call.
Bringing together all your DMing skills, making friends with Franny, and asking your ex-girlfriend to kiss. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With the body Alonzo encased in the anti-magic bubble, the party has to deliver the prince and his energy doppelgänger to Concentra. It will definitely go well. Tracey suffers for suffrage. Inara makes a move. Alonzo speaks for himself.
Rebuilding Alabaster, finding new artificer stats and Brandon rolling better. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Emptying out an arena, seeing the story forest for the trees, and working a magic SmartBoard. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party regains their wrestling friend and delivers the Liar’s Mouthpiece back to Franny. What is she going to do with it? And what does she know that no one else knows? Inara, Tracey and Kohl listen.
Learning the teachings of Adamah, read our Slack chats, and assembling the optimal sandwich. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.