Welcome back to Dungeons and Dragons in Reality, the only escape room you can never escape from because it’s in your imagination. Mike gets scared. Julia tears her swimsuit. Amanda has The Talk.
We’re changing the entire Dungeons and Dragons live show game with DDR - Dungeons and Dragons in Reality. Escape, if your dice let you. Brandon lassos. Amanda doesn’t trust anyone. Mike battle-raps.
The story will continue in fall 2019. We’re taking the summer to plan, play, and sound design the heck out of this next arc. In the meantime, keep your ears open over the summer for JTP content in the feed and on Patreon: live shows, silly one-shots, and more.
Realizing the end of the world, intentionally failing a saving throw, and taking the summer off. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Tracey and Inara have only a few hours before the representatives’ revote. Can they find a way to separate Alonzo from the medallion before it’s too late? Inara considers a plant. Tracey takes a suggestion. Harriet answer the call.
Bringing together all your DMing skills, making friends with Franny, and asking your ex-girlfriend to kiss. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
With the body Alonzo encased in the anti-magic bubble, the party has to deliver the prince and his energy doppelgänger to Concentra. It will definitely go well. Tracey suffers for suffrage. Inara makes a move. Alonzo speaks for himself.
Rebuilding Alabaster, finding new artificer stats and Brandon rolling better. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Emptying out an arena, seeing the story forest for the trees, and working a magic SmartBoard. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party regains their wrestling friend and delivers the Liar’s Mouthpiece back to Franny. What is she going to do with it? And what does she know that no one else knows? Inara, Tracey and Kohl listen.
Learning the teachings of Adamah, read our Slack chats, and assembling the optimal sandwich. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
The party must recover the Liar’s Mouthpiece, but it’s somewhere within the wrestling arena. In what level—or layer—is it hidden? And who knows what’s inside? Tracey flourishes. Inara makes an entrance. Eugene talks it out.
Bringing Finale’s fiance home, making friends with your kidnapper, and watching yourself eat. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
Now that Alonzo has stolen the battery, the party is back to square one. If only there was someone of great wisdom and power who could help them out? Tracey definitely has a new best friend. Inara cases a strip mall. Finale pushes by.
Comparing our favorite grifts, meeting Alonzo for the first time, and working in podcasting full time. This is the Afterparty, where we sit down after every episode to break down our game and answer your questions about how to play at home.
What has a slamming door, elevator music a mild-mannered docent and two thumbs? This episode! The party looks for a museum to heist while searching for the Midnight Man. Tracey is a relic. Inara interns. Finale’s crackin’ skulls.