What do you do when the Chad dice is giving the players only crits? What do we want to make canon from the worldbook? And how good does it feel to punch a man-fish face? All that and more in the Afterparty!
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Cast & Crew
- Dungeon Master, Co-Producer: Eric Silver
- Co-Host (Milo Lane), Co-Producer, Editor, Sound Designer, Composer: Brandon Grugle
- Co-Host (Aggie O’Hare), Co-Producer: Amanda McLoughlin
- Co-Host (Val Vesuvio), Co-Producer, Editor: Julia Schifini
- Multitude: multitude.productions
About Us
Join the Party is a collaborative storytelling and roleplaying podcast, powered by the rules of Dungeons and Dragons. That means a group of friends create a story together, chapter by chapter, that takes us beyond the tabletop to parts unknown. In the first campaign, we explored fantasy adventure, intrigue, magic, and drama. In the newest story, we tackle science, superpowers, a better future, and the responsibility to help others.
Every month, we sit down for the Afterparty, where we break down our game and answer your questions about how to play D&D and other roleplaying games at home. We also have segments at the beginning of each campaign to teach people how to play the game themselves. It’s a party, and you’re invited! Find out more at jointhepartypod.com.
Transcript
Amanda: Hey, hi, hello, and welcome to the Afterparty, where guys the bomb did not go off, everybody is fine. PHEW!
Eric: Oh, man, who put that there?
Julia: Who did put that there?
Eric: Who would put that there?
Julia: That is a good first question. I feel like.
[Eric laughing]
Amanda: Yeah, Eric whatthefuck.
Eric: Well, you know who put it there. It was, in fact, John Paul through the machinations of everything that had happened. And then with the help that he had gotten along the way, it was real in some ways. I think it looked the way that I want to describe it was like it was incredibly jankey bomb where it's like, you know, this is not a doomsday device. This is like someone put a bunch of explosive materials together and put a timer on it and then put it on a boat that was funded by podcast money.
Brandon: That was the best joke about the entire episode.
Amanda: Yeah, listening back, I did not get that you said RSS the first time because we say RSS every fucking day.
Eric: Naming your boat the RSS is very funny. If you're if you are big into podcasts and you got rich because you sold your very popular podcast, True Crime School.
Julia: I like that!
Eric: For seventy million dollars.
Julia: Let me take a quick Google. Make sure that's not a real one already.
Eric: It might be it honestly might.
Brandon: With a K, so it's like super kool.
Amanda: Or like zeros like a bad password.
Eric: Sk00l. S k 0 0 l.
Julia: Okay good news. Nothing came up when I typed in True Crime School podcast. So we're good!
Brandon: Yay!
Amanda: Excellent.
Eric: and now it's ours are we're going to sell it for seventy million dollars.
Julia: Woo!
Amanda: Well, well we got some great questions all about these two episodes, plus just more developments in the JTP-verse our Eric our our punch bowl. The one shot that Eric ran on the three block halflings feed. We'll get there. But first players, how how did we feel about these two episodes? About the fire, about this combat? It's been an action packed two episodes.
Julia: I don't know about you two, but I had a lot of conflict, I feel like in these last two episodes that might not have been expressed fully on mic, but yeah, I just like was in my own head a lot in these last couple episodes and I don't know why.
Brandon: Say more on that.
Julia: Like so for instance, with the fire burning John Paul's apartment down, we talked about being conflicted about that.
Eric: Yeah. There is a moment where we were going to flood the apartment. And I think I remember specifically saying, you know, Julia, if you want to make a statement, I don't think flooding the apartment is going to do it.
Julia: Nope! I also had big conflict and we had like a big gap between finishing episode twenty nine and then going into episode thirty. And you left in the cliffhanger with the bomb and I had like convinced myself, I'm like John Paul is going to get away because we're going to go after this bomb threat and the bomb threat time is going to be real. And I was really like frustrated with myself over a thing that hadn't even happened yet.
Eric: Yeah. Oh, yeah. There was a lot of thought that the bomb wasn't real. I was. I think that's why they only you guys only sent two of you because they were like you guys were like 60 percent. The bomb was fake. And maybe it was because I said it was a bomb threat. But like, I guess that's what you call something, whether you don't know if the bomb exists or not.
Brandon: Yeah. I mean, I was like, when you when you have a bomb threat, you have to respond to it just regardless. But I was like, man, this is like going to be a teddy bear wrapped in a big metal box with a timer on it.
Amanda: Yeah, there's emergency services. They have it covered. But I know that the natural solution is let the party figure out what to do. But it really took us a little while of circular logic to kind of arrive back at that conclusion.
Julia: On the plus side, I did have the coolest moment I think Val has had in the game so far.
Brandon: Oh 100%
Julia: Destroying that bomb, which was pretty cool.
Eric: I want to say that was incredibly difficult, the things that you two did together and then the roles that Julia had made this seem a lot easier than it should have been.
Amanda: Yeah.
Eric: Which was like one clear everyone out too. Is there a bomb? Three. Where is the bomb for get rid of the bomb and then five, would you add it on was destroy the bomb. And like all of those things happened in succession, I'd planned for this. This is going to be more of a skill challenge where like you two are going to act, there's going to be another like the environment responded, you acted. There was a environment responding to duty reacted. But immediately what happened was like boom shaped water to Val does jump. And I'm like, oh, well, you guys found the thing. I can't do it. And I needed to give it at least like two rounds for it to explode. So, like, y'all were already there. I couldn't have even done anything. The bomb was going to explode. The bridge was going to fall. It was going to be are you going to save the people in the water? Are you going to get in front of the falling debris? There is a lot happened. And you got in you took care of it immediately, especially using the mushrooms, which we'll talk about in a second. But like I want to say, this was the only thing that I had really planned had been dismantled immediately through very good use. I mean, it's my fault that I gave you the unglasses, that's one's on me.
Julia: That's what I asked for specifically, I was like, my investigation sucks, my perception sucks. Please give me something where I'm not so bad at these things.
Brandon: I mean, we're just we're the best superheroes. Eric. I don't know what to tell you.
Julia: We are.
Brandon: We are super you know.
Eric: You even got there before the other superheroes ran it. Because I think what I was trying to do is like they're setting up a perimeter. The Knight of Mirrors just showed up. The Upcountry Keepers are trying to get people out of the lake, which is the whole thing. And then Val fucking barreled into danger, which I was like, alright, good, great fun with that.
Julia: That's what they do.
Brandon: My favorite part of that was when Val fell into the water and then everyone converged upon them.
Amanda: That's great. We do have one question that I would love to ask now. Eric, how would Sour Anthony have saved Val if he reached them first?
Eric: It was exactly what it was. It was Sour Anthony flies taxonomy over throws like an aquatic creature in there to grab the person and then all it's up to the top and then Sour Anthony comes back in while they turn into like an octopus to like taxonomy turns do an octopus just around the person like I had this mapped out like you was a fucking playbook. Like I'm like, that's exactly what they would do. So now what happened happened is that Val let me check my notes here, punched the swordfish in the face instead.
Julia: As I said, I would rather drown, but allow the Upcountry Keepers to save me.
Amanda: Those I think where that was my favorite kind of one two punch of a line in this episode was Eric saying, hold on, let me look at the speed of a swordfish. And then Julia saying I thought it was a shark, so I punched in the face.
[Brandon laughs]
Eric: So good. I'm also surprised we didn't we we didn't talk about this really at all. But the effect of the one up mushroom's, we did say there was a thing that happens to you. We didn't say what it was, but it probably had effects draining your body. You roll the d8 and then you Val in the water. And I was like, you got saved very quickly. You were around a bunch of superheroes. You rolled the con save and you woke back up in the water. And I'm like, this would have been so much worse in any other situation other than this one right here, especially the thing that you were you rolled, which was faint. And even if even though you were falling in the water like there was not a better time than literally emergency services and lifeguards around you to come get you. So like even though Milo, even though Milo rolled like fair dex check, it was just a one see you, which was pretty simple, which you probably would have already done. And then to beat the other superheroes to grabbing you, which relatively low stakes that I was just thinking I was like, you're so lucky that this this was the perfect situation to keep yourself safe.
Julia: Could have been a lot worse.
Eric: Absolutely.
Brandon: During the game, you did a back to back from my spiritual surge roll straight into the consequences for Val and I during the game. At that moment, I was like, oh, shit, that I just kill Val?
Julia: I thought you did another one of those spiritual surges where, like, sucked energy out of the people around you or something like that. I was like, oh, fuck.
Eric: No, you just did a hard restart. They weren't involved. It was from the mushroom. No, I did appreciate I thought tying to that. It's funny that Milo and Brandon are so similar. They both are not sure what's happening. But Milo is in the actual thing and Brandon is listen to it three times and they're both not exactly sure.
Amanda: Well, I do think this is a great place to visit the clarification corner, which is a new corner that we have for this Afterparty because so much happened. Okay, where was Tegan at the bridge. Chaotic tree sap would like to know.
Eric: Tegan was there. Tegan was with the rest of the reporters, however, because Aggie wasn't there, began because Preserver wasn't there. I didn't pointed out specifically. Also they wouldn't have necessarily known that Tegan had said anything to be there. So I Tegan was there. I just did an illustrated Tegan out like, hey, my crushes friends, what's happening dudes!
Brandon: I don't know why that would be best of friends.
Julia: We'd be into it.
Amanda: We're not there yet. But Michelle Spurgeon would love to know was Vulcani weakened because of Kilonova sucking their life force again. But it was instead the mushrooms?
Eric: It was the mushrooms. Yes.
Amanda: And was that d8 like an event table or was it like some kind of save the.
Eric: It was a event table, yes.
Julia: Gotcha.
Amanda: Nice. One out of eight. Could still just be like the worst outcome.
Julia: Seven other outcomes!
Eric: You did roll a one. So is that the best outcome or the worst outcome?
Eric and Julia: Who can say?
Brandon: I am reassured that my spiritual surge table does have just flat out good things on it now, though, so.
Julia: Mmhmm.
Eric: You know, for a fact that's not true, don't lie to the people. The spiritual surge maintains a like forty percent bad, fifteen percent neutral and 35 percent good at all times.
Brandon: You say that, but. I can't see the table, so..
Eric: That's true, that's true, that's true. Is that true?
Amanda: Is the Knight of Mirrors' motorcycle amphibious? Michelle would also like to know the question surgeon Michelle Spurgeon to be clear.
Eric: We did establish that the Knight of Mirrors and because of Zoe's incredible art in the Hello Lake Town City World book, that the tires are quite thick so that they can stand up free-standing. So that does make it even easier to skip along the water. In my head, they just they just maintained momentum and they were skipping along the water. So, like, if the Knight of Mirrors that saved you, they would have stuck an arm out for you to grab like Michelle Rodriguez to Paul Walker and Fast and Furious, the one with Jason Statham in it the first time. Yeah, it would've been like that.
Brandon: And more importantly, we're going to spend the next arc just investigating the Knight of Mirrors to understand their biology.
Julia: I want to know so bad.
Brandon: Yeah.
Amanda: Yeah. What else can I make the motorcycle do?
Eric: Great question. Okay, who can say I can! So that is a great question.
Amanda: NoelK in Discord would like to know how did John Paul get the bomb to the bridge so quickly in the morning to the already have it set up or did he call in the threat, then go set it up, then drive to the exhibit and meet Aggie?
Julia: That is what I would like to know as a player.
Eric: Yes. Okay so now that we've revealed this and the end of Episode 30, that level up was working with Gutenberg the entire time. John Paul has done a lot of loops. There are a certain number of loops even can't be specific because it might come up specifically, but like John Paul has done this even before you all got involved. So like John Paul knew that there was a bomb on this boat this entire time that was someone else's bomb anyway. So, no, it was his bomb, someone else's boat on April 30th, John Paul, to set everything up, put a lot of shit, did a lot of time to prepare
Amanda: Ahhh options.
Eric: One is specifically what's put this bomb in the RSS Second Chances. And I guess he had scoped it out to know that this person doesn't show up, that they weren't going to show up, blah, blah, blah. So that's what it was. He called it in, drove down to the lake, pushed the boat into the water, and then got on the highway and came back to the gallery, which is why Preserver was able to stop the truck because he was coming in off the highway, which is what I wanted to be clear from what the projector said. So he might he call it. You're right. He called it in immediately, but he's like, alright. I know for a fact because he's done this multiple times. I know I have fifteen minutes. Let's say until people start showing up, I can call this in and take the 15 minutes, push the boat in there, get the fuck out of there. And then that's what happened because remember, you guys didn't get you guys in here about it except from the news. So like that does take a little while, like he called it in to, I don't know, the lifeguard or the water patrol.
Amanda: Coast Guard.
Amanda: The Coast Guard, right. On Lake Champlain. So I think that would have taken a little bit of time. But that's what I was thinking.
Julia: Gotcha.
Brandon: It's such a bold move to like if if for whatever reason, this was the last loop that just had continued on, like a guy in all black trench coat pushing a boat into a water where there's almost definitely a security camera capturing him is is a move.
Amanda: Brandon, he was thinking with his heart, not his brain.
Eric: At this point, if he had done it enough times, he would have taken all that down like he would have known forever. John Paul's main main power, as you guys have literally now that you've met him and had Preserver has botched it, botched his plan was that he's just a dude who can repeat this multiple times. So like, yeah, he ran down there. He bought spray paint, sprayed out all the cameras, knew when the guard was going to walk by or not, and then was able to do that without being seen. So he got that down to like twelve minutes.
Julia: Impressive.
Brandon: This guy can can do a heist when he can't even talk to a girl like.
Julia: Can't save his relationship nor should he, it sucks.
Amanda: I must say, I've been playing Stardew Valley, in Stardew Valley of you kind of botch something or like realize something is wrong or miss a deadline or something, you just kind of like exit the game and restart and it force resets to you to that morning. And I many times in my life over the last couple of months have been like forced reset, force reset, force reset. When I drop a glass or like this a meeting like let's just go back and do it again. I can't do that in real life. Huh?
Eric: Yeah, well, he he saves coming to make sure that he does the perfect run 100%.
Amanda: Let's get into some game and character questions. Mel188 on Insta. Can someone explain how people get into the loop? Is it by knowing about it proximity to the black coat guy when he resets? What is it?
Julia: It's proximity to the black guy when he resets. Right? Because
Eric and Brandon: Yes.
Julia: That's why Milo and Val were in the first loop and Aggie was not.
Amanda: And once you're in the loop, you stay in the loop. So even though when I smash the end, 64, Kilonova and Vulcani were far away, we're all still in the loop. So they got brought back as well.
Eric: Exactly.
Brandon: It's not specifically to John Paul, but to the no, to the device, to the device. Anyone could reset it in theory.
Eric: Yes. Yes. That big thing. You guys haven't done that. Which which another thing I think I would love to talk about, like you're all choices here, because what I want to say is-
Amanda: Eric you sound very much like a parent who is like, "I'm not mad, I'm disappointed"
[Everyone laughs]
Eric: I'm not disappointed! No, I'm the opposite. This is more like this is the exact opposite. This is like, look look at what had happened without my I didn't do this. The other children have done it for themselves.
Amanda: Okay! Unpack out fort for us.
Eric: Yeah. So I would say these two episodes were the least planned of this entire arc because I did a lot of planning in episode one and episode two to make sure that everything fit here. But then after that I kind of like threw my hands up in the air and said, alright, let's see what happens. Because the only thing that I had, quote unquote, did to you in the in this episode, I the thing that, like, was not well, even this was predicated on on cause and effect. But the only thing I did to you necessarily was set the bomb in motion. And then I just knew what was going to happen when everything when everything happened, I really, really I would just say the thing that I did to you was the bomb. So I can also tell you right now what the plan was like specifically. I have this written down in bullets,
Julia: Alright, do it up.
Eric: So level up's plan was step a negative one, distract with the bridge that he got the bomb from Guttenberg. If that was actually something that needed to happen. The step one was cue the protest to go badly by inciting the police and the terrible counter protesters to jump on the Thornhill protest.
Amanda: Hey. Hey, Unions', come on over here!
Eric: Yeah. Hey, police. You guys are super aggressive. Go over here. You did bad things right. Step two was then go to the museum and sneak in. When there are it is either full of people or totally cleared out depending on what the effect is there. That was not that specific. His plan originally was to go in the beginning, which is why he went in eleven thirty, which is when you guys ran into in the first place. But that could have happened either as a VIP or during regular hours. Next step to step three was use the projector to figure out the exact time to short stocks and then four was disappear. And this is not going to reset if it goes well and he has all the cash and then he ends up doing the thing that he wanted to do to save his relationship.
Amanda: We never would have known.
Julia: Never would have known.
Eric: So I guess I would. What I want to know is like, what did you guys think about what was happening here? Did you feel very much? I feel like my hands were thrown up in the air. I guess I want to know, especially from Amanda, like, was this the way that you thought you were to confront John Paul at all these things? Like, I'm very interested in this.
Amanda: Yeah, I definitely knew that I wanted to talk to him, a, because that is my core competency and my power as Aggie is healing, you know, and trying to kind of preemptively heal situations before they get better. So I figured if he needed something like let's talk about it, you know, like we know Dr. Mayor Morrow, we know what's happening in the city. If he has a problem, like, you know, that's something that I am trying to ask in twenty, twenty one differently to before is like, hey, generally, you know, crime is the result of an unmet need. And, you know, that is probably a symptom of somebody needing help. And so how can I offer help instead of focusing on sort of breaking laws that may or may not be just so? I do not expect to destroy the N64.
[Everyone laughs]
Amanda: It's more like I was thinking about if we can't come to a like house, is it going to stop? Are we going to die in this loop? Like if he doesn't get what he needs, if it's something bad that he's going for, then something bad going to happen. If he gets what he needs, if he doesn't talk to me and tell me what he needs and just resets the loop like that doesn't help you. That doesn't set us forward. That doesn't give us more information than we had before. So as I saw him kind of shutting down Aggie's attempts to kind of counsel peace and like, you know, get him vulnerable, I was like, fuck it. If I break the N64, then maybe that means that time can't loop and this will be the end of me first. And then we'll tomorrow we May 2nd.
Eric: Hmm. No.
Amanda: It is not what happened.
Eric: No. It is not what happened.
Julia: Can we talk about the one two punch combo?
Brandon: Yes. Yes, please.
Eric: Yeah.
Amanda: Yeah, it's monks, baby.
Julia: Well you hit both times and then I forget who reminded you that you had the combo gloves but someone reminded you-
Brandon: It was you.
Julia: Was it me?
Brandon: Yeah.
Amanda: Okay, I, I did not know as a D&D player that you get additional damage if you crit on a on a rolled hit
Eric: Double damage.
Amanda: So that I know Eric reminded me of in the game so I didn't know about it so that was good. But yeah. Using those combo gloves which I you know, I was like oh okay, this will be nice in combat, you know, a bit. But then realizing that like being able to move him or to move the object was like a really useful kind of additional effect in my goals here.
Eric: This was my fault. I added for flavor that he had the end 64 on him like a Baby Bjorn. Yeah, like that was not written into my notes. And like I thought it would be funny is if he had it as Baby Bjorn, that would be really funny. And then you punish me deeply.
Brandon: You should not give us anything we want. Eric.
Eric: Yeah I it was, it was. I wanted that. I said everybody, you guys I wanted him to wear like and then you fucking smashed it.
Amanda: I mean I also punished myself in that now the loop resets at midnight and that sucks. So why don't you tell us about that please. We had a question here from Brae. Do the characters in the loop feel rested after each loop? Sure don't. We mentally do feel like we've been up for whatever amount of time has passed in the loop and that sucks. But if I hadn't broke the 64, what would have happened with the loop? Just have kept going at 9am?
Eric: Yeah, I think it would have kept going. I was I thought that there was going to be a point, especially now, where you knew where his apartment was that you guys were going to try to sneak in and steal the N64. And then that was how it was going to happen,
Amanda: That would've been logical.
Eric: Well, because then you would have happened and then you could have reset it whenever you wanted and maybe we could have figured it out. I don't I don't even know. I don't even want to say is like if you had hacked it or you'd plugged it in, you would maybe you could have changed the time, because I like the idea that an N64 has an internal clock. So when it breaks, that's why it reset to midnight, you know, the regular one thing, when things are unplugged, the blinking 12 o'clock.
Julia: I feel like I was worried that there was going to be kind of, oh, this gets to midnight or whatever, and we reset it and then he gets the N64 back, you know. So like all of the hard work of getting the N64 and having it in our possession would just be reset if we tried to reset the N64.
Eric: For sure.
Brandon: I also think, like, okay, if I'm John Paul and I have a machine that resets time and it's my only safety button, I'm not going to leave that thing in my apartment. It's going to be on me at all times.
Amanda: Yeah.
Eric: But remember, first of all, I agree with you, but then it would have been like I sneak in and we run over there. It's nine, 10. He's not prepared. Like, again, this is a game of cat and mouse. And then you guys become the cat and he's a mouse or you're a bigger cat who eats the cat. Right? Like it becomes your flipping the dynamics on him, which is what I was thinking of. Like, yeah, but again, he's just a dude. And if he wasn't prepared, I feel like a man with ghost powers would have been able to go in there, go invisible, as you've done a few times. Are there stealth or stealth in and maybe grab it?
Brandon: I mean, yes, I hear you. But I also think that, like, once John Paul realizes that we know the game, then like he would never be not prepared at that point. Like he's always going to be one step ahead of us since he controls time.
Amanda: Yeah, that's that's why it was important to me to to talk to him rather than try to steal the device first, because even if we managed to capture it and then either stop resetting or reset on our own kind of terms, like we'd still have to want to catch this guy twice, like I would catch him once, asked me to ask him and I Eric were you planning on kind of revealing the information or was it truly kind of determined by the rules?
Eric: I didn't know I was going to reveal this information again. I didn't need you guys to steal it. I just thought you would steal it. Was like, that's a possibility. Definitely. Like, again, this was the only stuff that I really had written. I really had written out. And then I did have a scenario. If John Paul did get what he wanted, if you guys were going to try to finish this one out, I did have his ultimate scenario, which was take the money he got, go to a car auction and spend a bunch of money on the cars I had just written out. There is a car auction happening in Weston where where he is trying to get his girlfriend back, who is moving to Weston because she obviously needs a more expensive type of life. And then he was going to jump into a Hummer and you would have to destroy the Hummer to get to him. And they would have had it had so much HP and so much of a damage threshold. It would have been such like a beat them up and I want it while he was, like, cowering in the Hummer.
Julia: I have a question.
Eric: Yeah?
Julia: Was the Hummer the car that he got at the car auction?
Eric: No, no, no. The car that he wanted to get out of the car option. It was like a muscle car. It was like a Camaro. I can't remember exactly what I said, but it was like like a red sports car.
Julia: I was going to be very concerned that he was going to a car auction to buy a Hummer.
Eric: I know, but they were all there was like a H one Hummer, the one that looks the most like an army vehicle. And he would have jumped in. That would have had incredibly high Aggie and damage threshold, which would have been like it was like, hey, welcome to A D&D fucking do damage to this thing, idiots. So that's not what happened. But I really I was secretly hoping that this would happen. But I feel like you guys kind of figured out the game a little fast, so I didn't get to reveal that. And also also, you broke the N64 halfway through. And I'm like, well, I guess I need to do this part now. And like which totally that was such like an end of episode thing that happened in the middle of the episode.
Amanda: Yeah, I felt bad about that time, but I do think we had a really successful kind of back half of the episode because we got everybody in the same place and we get to start actually hashing stuff out.
Eric: Absolutely. I was I again, I was not prepared to tell you guys his entire plan and to reveal it was Guttenberg just yet. So the fact that you were on top of this while the midnight reveal was really fun, because then it's like you guys have 24 hours now instead of like nine a.m. to when John Paul resets it, which I feel like messes with the time expectancy, like you guys are like, alright, let's take our time. Let's talk about this. Let's go to sleep like at two a.m. And then like we'll all be okay in the morning. And I think they kind of like it loosens the bonds of the time loop. However, you still know that ultimately in like the Groundhog's Day of it all, you're still kind of trapped in the time loop.
Amanda: Well, lots more to discuss, but before we loop back again, I'm going to grab some supplies in the kitchen. I'll be right back guys.
Eric: Like a parachute?
Amanda: No, like Cheetos.
Brandon: Parachute of cheetoes!
Julia: [Chanting] Cheez-Its Cheez-Its Cheez-Its!
Eric: Well, Cheetos, you can light on fire in an emergency. So that's probably probably for the best.
Julia: It's good to know.
[Transition note]
Eric: Hey, it's Eric, I'm wearing shorts today, my knees are out, everyone can see my calves and that makes me feel pretty good. I'm going to try to embrace the hot and wear some nice things. I think maybe if you want to if that's something you want to do, you should wear shorts, too, so that everyone can see your knees. Welcome to the Midroll. They're all like it's all defined like look look at the way my leg goes. Pretty cool. Firstly, welcome to everyone who joined our Patreon in the last week: LeeAnna, SC Jackson, and Hut. We’re so grateful to everyone who makes it a priority each month to support creators. We could not keep making the show without your support, so thank you thank you. If you want to be part of our patreon family, we are always looking for more people to come in! You get our discord, NPC stories, and ALL THE STUFF THAT’S BEEN THERE FOR FOUR YEARS OF PATREON. So if you’re able, please do join us for as little as $5 at patreon.com/jointhepartypod.
Hey, did you know we got new merch? We have a brand new world book for Lake Town City called Hello Lake Town City. If you want to play your tabletop game within the world of campaign to or just read some brand new worldbuilding, I put together the definitive guide to LTC for any and all tabletop RPG systems. That means you want to play D&D I got you. You want to play this in Mask's. I got you. You want to play this on kids on bikes. I got you. Anything that you want to use this for. This is just a world book and you can slot your mechanics right in there. Ooo beam saver? That could be fun. Like Super Howard beam saber sci fi goodness that could be neat. And there's art in there that you cannot find anywhere else for the neighborhoods in a bunch of NPCs who you love. And special announcement the Chad dice are still in stock. We just refreshed them. We ordered more than we did the first round, but already they're flying off those shelves. You got to buy them right now. I'm serious. I'm not trying to be like "buy it now, right now!" But you need to get them. They're flying off the shelves. Go to join the party pod . Com / merch and pick all that up.
This Afterparty is sponsored by Inked Gaming. Welcome back Inked Gaming. Whether you're looking to start or upgrade your gaming gear, you're going to need to check out Inked Gaming. Their extensive collection of gaming goods are made by gamers for gamers. And I mean, that is like in a nice way, not like gamers rise up like, hey, gamers, you're going to need this stuff like playmats dice, dice backs, math and much, much more. They even products where you can customize it so you can put your name on your bis, which is lovely. Match your look to your campaign and your name and part of their sponsorship of this episode, Team Inked has given us a special ten percent off discount that we're passing along to you. Just head over to their site at inkedgaming.com/jointheparty, pick out some items and when you’re ready to checkout, use the code: JOINTHEPARTY to receive 10% OFF your order.
We're also sponsored by Orphan Black, starring Emmy Award winning actress Tatiana Maslany, Realm presents the official continuation of the hit TV series In the World and in My House, Orphan Black. It's been eight years since Project LEDA was destroyed for good, but not all as well. When a dangerous genetic technology is stolen, an unknown clone appears. Cosima and the other clones are forced to struggle for survival. Tatiana Maslany, star of the show, voices all eight clones bang doing it right, the originals, you know, love, plus some new faces in case this incredible actress needed to stretch a little bit more. The season finale of this podcast series is coming up on June 11th. So catch up right now. Orphan Black: The Next Chapter available wherever you get your podcasts.
And finally, this podcast is sponsored by BetterHelp, a secure online counseling service because they put the bone, which in the most recent live show, it's not really a spoiler. It's just for you guys to enjoy she has allowed me to read this ad the way it should be read the entire time. So we're at a nice statement. I'm not going to get turned into bones. She's not going to steal my bones. I'm not going to become a frog. We're going to be okay for now. Looking around, she's not here, okay Better Help is a secure online counseling service that connects you with licensed counselors through their secure app, letting you message with your therapist and schedule live phone or video sessions. You can also message your counselor in between sessions if you're worried about something or you think of a topic you want to cover in your next call. And the best part, Better Help is more affordable than traditional counseling, with financial aid also available. Hey, hey, kids. We've had a lot of fun here today. With Better Help, but Better Help is actually an incredible product. I know a lot of people who use it and the accessibility to get therapists easily and for a rather low price because you know how expensive all health care can be, especially mental health care. I'm very happy that I get to do ads for Better Help as frequently as I do once more. This podcast is sponsored by Better Help and join the party. Join the Party listeners get 10% off their first month at betterhelp.com/jointheparty. Better h-e-l-p . com / jointheparty for 10% off your first month.
Amanda: Inspired by an upcoming spirits urban legend, I brought back some Cheez Its, and if you don't listen to Spirits Urban Legends episode, listen to June baby. It is good stuff.
Brandon: Are they haunted cheese crackers?
Amanda: They sure are Brandon.
Julia: We know they are gluten free.
[Everyone laughing]
Amanda: You'll see.
Eric: Just like Oreos are nondairy. That's pretty funny.
Julia: It's weird.
Amanda: They're not, by the way, gluten free. In the story they were.
Julia: Cheez Its are not gluten free
Amanda: They're not gluten free.
Eric: Okay Oreos are nondairy though.
Julia: Haunted Cheez Its, gluten free.
Eric: Ahhh the ghost takes the gluten out of them?
Julia: That's how it works. That's how all gluten free products work they pass it to a ghost and the ghost is like the gluten gone!
Brandon: Eric, you know how like a rabbi has to bless the kosher food. It's the same thing with gluten free, but with ghosts.
Eric: Oh, you have to exercise the gluten out of the ghost? Like the soul of the wheat is still there. Yeah, I get it.
Amanda: Yes. Well, a ton has been going on in the JTP Cinematic Universe and I would love to talk about some of them, obviously, Chad, is spicy as ever and back at it again. And we have ordered fully double the amount of chad dice that we had last time and they are back. I feel like our Chad have done us very well in this episode. In particular, we had some crucial roles and Chad is to thank.
Eric: Spicy Chad.
Brandon: The Blessed St. Chad since his blessings upon us.
Julia: Patron saint of 20s.
Amanda: Ghost Chad eats gluten and DM plans.
Eric: I was just thinking for a second I'm like, is there a gelatinous ooze which is the saint of Catholicism? Because that feels fine.
[Brandon laughs]
Julia: That feels like something that would happen.
Amanda: That feels like a kind of angel, like in the hierarchy of angels. There's one that's ooze.
Julia: If it can be a wheel of eyes, there can also be a gelatinous cube.
Eric: Exactly. I do like St. Chad to St. Chad, the patron saint of Crits.
Amanda: Well, we also learned a bunch more about our world in the Joined the party world book. So let's hear a little bit about how this came together. And players, I'd love to know what you read about in the world book that you most want to see in canon.
Eric: A world book is something I'm very excited about, that we've done enough episodes and the world building episodes we did even before we started playing Dungeons & Dragons. I felt like there was a lot that I wanted to write down. Lake Town City really is a city in so many ways. There are neighborhoods and stores and households and communities that we haven't really touched on yet because, you know, the story that you guys are doing like hasn't been there yet, but like I've said the entire time, is that this game is very much about the things that the three of your characters have seen and not about the life that's happening at Lake Town City, whether or not we're talking about villains or other superheroes or the people who live there. I think this was such a fun project. And coming up with things to fill in, like the people and the places that we haven't touched on has been so, so much fun. And also, Zoe, our illustrator, is so incredibly talented. And seeing that stuff rendered in the illustrations is was fucking incredible.
Julia: So always great.
Amanda: So what will we most like to see in Canon guys?
Julia: So Eric wrote a plot hook that involved the Somalier and also a roller derby league, and I need it in my life so badly. Can Val join the roller derby league, please and thank you.
[Brandon laughs]
Amanda: What would your name be? Yeah, you have to tell us or none shall pass.
Julia: Oh no, I'm not good at coming up with roller derby names, so I feel like it would be like a play on an 80s band. First one that came to mind was Flaming Lips. That's good, but I don't know how to make that into a better roller derby name than it already is.
Amanda: See, mine was Fettuccini Alfredo. And that's just that's just a Spirits. It's fun.
Eric: I was going to say Raked Ziti.
Julia: Also very good.
Amanda: Yeah, I like that.
Eric: No, that was a fun one because we had talked about the roller derby happening at Astros' a little bit, but we hadn't really touched on it all that much. And I'm like, you know, if someone's going to come up with the how to do roller derby in Dungeons and Dragons or whatever game system you're doing, God willing here to it right now, there is very much like a like a birds of prey Harley Quinn vibe to this one as well. Where like, hey, we're going to do this with our powers. And the only person who could tell them that you can't do this here is some more people with powers. So that's very much what I wanted to do. Also, the Somalier with their ability to just create things like knowing that they can just like create a sword and and stab you while you're playing roller derby is a very dangerous.
Amanda: Brandon. How about you? You had a touching tribute to Douglas Adams in in your character quote.
Brandon: I mean, I'm always a sucker for the VR room. Turns out to be a real thing.
Amanda: Oh, yeah. Oh, yeah.
Eric: Oh, Videodrome. Shout out to what was the name of that bar? It was in Williamsburg. It shut down recently.
Brandon: Videology.
Eric: Videology, yes, it is exactly like Videodrome, which I based it on.
Brandon: Yeah, those are always fun. I like those. I want to I want to fight real??? Virtual reality monsters.
Amanda: That would be amazing. And I was so tickled to find that there is a water dragon in the Lake Town City Chinatown.
Julia: I'm so glad you mentioned it because that was going to be my second choice.
Amanda: Yeah. No, we, uh, we met the golem box of course, which is the defender of the Jewish neighborhood in the train district and the train station district. And I feel like we got to interact even more with the water dragon of Chinatown.
Julia: I need it.
Eric: Yeah. The Golem box, those two I was really happy about. I felt like being in a city that burst in 1985, that exploded in 1985. And from there, like there was a lot of how I feel in New York City, how things are very like evenly distributed. There aren't necessarily like ethnic enclaves as much as they are in other places where it's like this is where I mean, let's even talk about it as food is like this is where you get the Chinese food. This is where you get the Filipino food. This is where this happened is and it's kind of a little more distributed. But I figure that there were some specific ones that I wanted to talk about. There was like a religious Jewish community around the train station district where they thought it was interesting because of the people who might have come from New York City and then settled in that area. I thought that was kind of interesting. And then the golem box falling off a truck and ending up in one of those synagogues I had I just had to do it after bringing in the golem box from before. But I really wanted there to be another community that had grown up in the Companyton area because they thought that that area was so interesting because, yes, they have cheap rents and that's where Milo lives. But also, like, you know, if a lot of people bought houses all at the same time when the companies supposedly were supposed to build housing so that people would take these jobs in the industry park, like there is such an opportunity there for people to go. So I thought that like a lot of a lot of people who are literally Chinese immigrants or Chinese Americans would have created a Chinatown in that area. And I've been able to work with our good friend Andrea Lam to put that area together. And we talked about dragons. We had talked about that plot hook, about someone trying to, like, tear down these buildings and put up new buildings. And I wanted there to be a defender. And she's like, oh, well, this should be like a Chinese dragon there. And I'm like, oh, fuck, yeah, dude. Yeah, this is it's literally on a lake, like 100 percent water dragon. So now that's that's like giving a little bit more depth to that area. I'm very stoked on my favorite one of my favorite person. I'm not sure how I'm going to make canon. I don't think I can. I think we need to like Live in the World book.
Amanda: No Eric Wyvern is going to make it into canon! He's going to make it.
Brandon: Eric, CANon, not CAN'T-
[Everyone groans]
Amanda: Oh, there it is!
Eric: Yeah. Put that shit on Tumblr. Put it on a pillow cross stitfch that!
Amanda: For those of you that didn't make it to the live show. We are talking about a character that Eric introduced at our Spring Live show. You can still buy the video on demand during the party pod . com/ live by the way.
Eric: I love Wyvern, and I'm going to I'm going to have to figure something out. But no, he Wyvernis one shot canon. Someone who I want to exist just in the world book so that other people play with it. Is Jawed Justice.
Julia: Yeaaaah!
Amanda: Yeah.
Eric: Jawed Justice is a character who I created with Dr. Moiya McTier
Julia: Doctah Moiya!
Amanda: Doctah Moiya!
Eric: PhD DDS.
Amanda: She is not a dentist.
Eric: She's is not a dentist. Jawed Justice is a bio engineering student doing their grad work at Morrow University who use the power of the what up mushrooms and put it into a battery and then beats creeps up in the College Park as a fucking anglerfish. And so they have like a hood, like Iron Man, like Jarvis was. But also they have goddamn incredible jaws well. And I love Jawed Justice so much.
Amanda: I also love her outfit. She says strong and also like I am going to put on my gym clothes while I go beat up creeps.
Eric: Exactly.
Amanda: And finally, it's been an action packed two weeks. Eric, I hope you took a nap because you also did a punch bowl and a one shot with the Three Black Halflings, which I loved. Oh, my goodness. Their energy is super infectious from the Punchbowl interview and an all Villon one shot. I'd love to hear all about how that planning went.
Eric: Yeah, I said, hey, we're going to do a superhero one shots and Lake Town City. Is that cool? And then when we were doing the punch bowl, they were like, hey, we've been talking, we want to be villains. And I'm like, well, okay, alright, fine. And so I tweeted a little bit to be about them doing villainy. I mean, they're just I don't want to spoil too much, but there is a celebrate a hero day and Lake Town City and the villains are very intent on ruining it for everyone. So, hey, they decided to go for murder, murderino on all of this.
Julia: I did listen to it and was worried you were going to introduce Val, Aggie and Milo into the situation and. We're just going to get murdered.
Amanda: Just murdered off feed, even just off-screen, but off feed.
Eric: It was like very much in comic books, Julia you'll appreciate this. This is like a Deadpool comic. It's like someone decided that all of the all of the people, you know, in love are going to die at the fate of this brand new character. And that was very much the energy that they were bringing. And then I'm like, okay, I guess you're bringing that. And they killed a lot of people. So you guys should go over to the three black halflings, feed and check that out. It was so much fun running in with new players, especially people who I didn't know super well. Like, I had talked to Jeremy a few times and and I'd reached out to Jasper and Unati and before and we did the punch bowl first before we did this one shot. But it was still very much wading into new territory and it was a lot of fun.
Amanda: Kristen Papas on Insta would like to know, did the one try to give you any ideas on a potentially new world character, a plot hook or whatever for this campaign?
Eric: Oh, maybe not the stuff they did. I think that reminding them the villains are can be cartoonishly evil and ridiculous. Jeremy in particular was like the god of death.
Julia: He was really good, with a Minnesota Midwestern accent was incredible.
Eric: Exactly. It was like a god of death, like gravel on top of the Midwestern accent. I'm like, what a beautiful character work. But like, again, something that I had the intro that I did in that episode is something that I had always thought about Lake Town City that the discovery of diaphorum kind of loosened the bonds of this reality within all worlds. So like ley lines and mythology and weirdness very much comes into Lake Town City more. And that's something that I didn't write out for the first time. I know specifically until I set up that one shot, that in particular, something that I was really excited about, which which definitely justifies the God of death, visiting Milo in that one other in those times before. And I think that that's where some of those powers come together.
Julia: Oo ah.
Amanda: And finally, on this topic, Hal Hallinan instead would like to know, do you plan on doing more? One chats with guests because that Villans one shot was epic.
Eric: Hmmm. Who can say!
Amanda: Hmmm.
Eric: Who can say.
Amanda: I wonder I wonder if on a bad Tuesday in June, you're going to be like, oh, it's a bad Tuesday. But then you open your podcast app and there's a one child with the guest!
[Julia gasps]
Brandon: Nah probably not.
Amanda: I wonder if that will happen.
Eric: That's probably not what's happening.
Amanda: Sounds like a lot of work.
Eric: It was so bloody I was not ready for them to get so bloody. I was like my characters.
Brandon: I only listened to the Punchbowl, I haven't listened to-
Eric: Please do. It's incredible. Like I don't want I don't want to say anything because I don't want to spoil it.
Amanda: Yeah no no, we're good. We're good.
Julia: One of my favorite villains makes an appearance in that one. So I was so happy to see that.
Eric: SAME! Oh Julia. I know what you're talking about, same! That moment is fucking icred- is fucking wild. That's the thing that you're going to love the most. Yeah.
Amanda: And to close, we have some dming and D&D questions before the spoiley corner, which is back. We have a few spoiler corner questions that are not like immediately answered. So to begin, Benji emailed and is semi-new to dming about to start a new campaign with my mother, who's an old seasoned player, and my nine year old daughter, whose new to D&D.
Eric: Ooo awesome.
Julia: So cute! Multigenerational play.
Amanda: I loved this three generation D&D game. I just loved it so much. Okay and Benji asks. It's a semi modern world with kind of magic, sort of like the Dresden Files, the Iron Druid Books. I'm having trouble with worldbuilding and trying to get some kind of outliner idea, but I'm not sure about the best tools or technique to do it. Any advice?
Brandon: Is three G D&D something? Is that anything?
[Eric laughs]
Amanda: I'm into that that I'm into that. I think listen to a two hour worldbuilding episodes again. And I really liked using Avery Adler's a quiet year to help start world building and make everybody feel quite invested in the world that you're about to play in.
Julia: Yeah, I agree with Amanda in that it is important for your players to feel invested in your world. So playing something collaborative in order to create your world is super important. Also, I feel like this is a thing that newer DMs kind of get slammed for, which is they shouldn't. But you can steal from any kind of media. You want in a D&D game. It's okay.
Brandon: Oh yeah. I was going to say the same exact thing Julia especially when you have a little kid involved, like just figure out what they like and what your partner and mom like and then just like surprised them. I think it's fun when when Eric is like I don't I mean, you know, whatever we all like and it's like surprised we're playing this game today.
Eric: I will say that's true. This is when putting in the wellness movement into our Dungeons and Dragons game is implicitly so that Brandon can punch it. So -
Brandon: Exactly. Yeah.
Amanda: Yeah. Or even setting your game like in the town that you live, you know, and it's like a different, a slightly different version or version with magic. I think as a kid that was super fun to me to sort of imagine, like, wow, you know, like there's a library but did last week, you know, we we, you know, punch some ghouls out of the library.
Eric: I hate it with our ghouls in my library.
Amanda: Oh, no.
Julia: Get those ghouls out.
Brandon: There was a library setting, and you can, like, jump from book to book so you could, like, do like, you know, Alice in Wonderland session and then like a you know, I don't know, I was going to say Great Gatsby, but that would be very -
Amanda: What do kids like?! Great Gatsby!
Julia: Not for a nine year old.
Eric: I will say the worldbuilding games that are out there are very self-contained. So a lot of every world building game is about something different. The quiet here is about rebuilding after an apocalypse and then immediately it's going to get wiped out after a year or so like it's very much about that ephemera. So, like, honestly, though, you could just like collect some worldbuilding questions, everything about D&D and is stealing from the writers resources. So, like, you guys can just like have a conversation or like answer a bunch of questions, like answer 20 questions, because honestly, that's what RPG World Builder is. And also. Yeah, definitely steal from the Dresden Files. Just straight up.
Julia: Perfect!
Brandon: Yeah. Oh. You can also listen to the great podcast x-o-lore to get some ideas.
Julia: Yeah.
Eric: From Dr. Moiya McTier. Yes.
Amanda: Dr. Moiya
Julia: Yeah.
Amanda: But she, she's like PODD. That's her, that's her second PhD in podcasts.
Julia: Doctor in podcasting.
Eric: And her first one is in dentistry. She's not a dentist, she's a Ph.D. I just think it's funny to say, yes.
Brandon: She's a PO D.D.S.
Amanda: There you go.
Eric: That's when that's when your dentist, instead of like having a movie screen, like on the ceiling for you to watch, I'm going to say, hey, I'm going to put on cereal like, hey have you heard this before?
Amanda: I have a podcast. Oh, my God, it's on the TV. Oh, I'm going to queue it up for you right now!
Eric: Yeah. And let's go in and vrrrrrr!
Amanda: That sounds like hell. Jujube would like to know how much NPC prep do you guys do? Do you simply write a name, a few notes, or do you come up with more stats and abilities for them? I think for us players talking about kind of the first inkling of an idea for your PC would be a fun thing too.
Eric: Yes, that's interesting. I go occupation or quirk backwards and I then I go from there. I'm like, what would be a fun thing for these people to for you guys to run into? Especially when I need to, like, populate a world, a place with people. I'm like, okay, I need a bank teller. We'll be funny if you run into a bank teller. If the bank teller doted on you like they were your mom, that would be very fun. And then I kind of work backwards from there. This might be different for y'all because I feel like mine are very low. Stakes is like if you guys don't like an NPC, they disappear. And if you guys very much like them, I'm stuck to my dumb decision that I did it to make them have the a silly voice,
Amanda: Stone face!
Eric: Stoneface, Sour Anthony, etc.. So like for me it's kind of like I'm just throwing darts, but it's a lot more high stakes when you're coming up with NPC
Brandon: Eric, where do they go when they disappear? Is there just a liminal Eric NPC space?
Eric: Yeah. When you don't look at them, they disappear Brandon. So you have to interact with Pirnie every single NPC or they die.
Brandon: So sad.
Julia: In terms of PC characters, I usually find the like thing that I want to play in. For example, for Lake Town City I found like things that I thought would be interesting to play in terms of subclasses and then worked my way backwards from there, like found the most interesting, like class feature or power that they'll get eventually. And then I was like, well, how do I incorporate that into who this person is and then build around that. So which I think is kind of important when you're doing a superhero campaign because, you know, your character is going to be defined by their powers and it is super important that the power is kind of suit the person.
Brandon: That's I totally did to. Right, exactly.
Julia: Yeah Brandon.
Amanda: He's the druit.
Eric: It's okay, I invented a whole new subclass for Brandon because he's like, what if Ghost?
[Brandon laughing]
Amanda: And you were like, yeah.
Eric: Like yeah. What if ghost.
Brandon: My process is I have a thought and then I say, "Eric Eric HELP! Eriiic."
[Everyone laughs]
Eric: You're joking, but honestly, that's a very good idea. I think that going with the thing you actually want to do and then trying to justify it with mechanics is the way to do it 100 percent.
Brandon: Yeah, I, I have an issue where I tend to think like my first thought was always to jokey or to like off the wall. So I've learned to like sort of like, alright, go with the hard facts first. Who is this person. Like what's the grounded feature. And then as I come up, that person then like more organic bits and bubbles come up. And so that's I sort of build from the opposite way that Julia does, like I build from the inside out.
Amanda: And kind of bridging these two questions of world building and then building characters. For me, the main kind of quandary that I had to solve with my character was, you know, they're going to stick around and they're going to need a reason to defend the city. They're going to need a reason to care. And you know what sort of like emotional truth for this character would make her upset her life. And for me, like I had a pretty clear idea of, like, who who Aggie was and what she did. Having the kind of homebrew ability of the super power is quite is kind of the core of the character. But she's also character was like pretty subtle in her life and pretty okay with how things are. And so for me, that was my I like woke up in the middle of the night, you know, a few days before our first session, like, oh no, my character loves stability. This is going to be bad for the campaign.
[Everyone laughing]
Amanda: And so I had to kind of like work that through. But I think I think I ended in a good place. But it was I think because we did that collaborative world building and because we had so many, you know, explicit discussions about, you know, what do we want to get out of this? What do you want to feel about the campaign to be about? It's going to be anchored in Lake Town City that I was able to sort of think all those things through instead of being, you know, in session three, four or five. I mean, like, oh, shit, this was not the right character for this campaign.
Eric: Yeah.
Brandon: Going off that mean. I just think it's interesting that we all sort of landed in that same spot of our characters love our city for various reasons, you know. So we all ended up in the same place you did without necessarily consciously thinking of it.
Julia: Yeah, it makes me think of like the what ifs like if I had decided to go for that warlock idea that I had where they weren't tied to the city at all, but their partner was like, that would have been a really interesting and really weird dynamic.
Eric: Yeah, I think about the plumber swarm keeper, all the time.
Amanda: I know, she would have been great.
Eric: I realize that it's pretty much the same thing as Aggie, but as a plumber instead of instead of that. But like-
Brandon: Aggie is a plumber, though. Let's get real.
Eric: Yeah, like Aggie-
Amanda: All supers are pretty much plumbers.
Eric: That's why everyone's toilet runs in this campaign!
[Everyone laughs]
Amanda: Jake, Join the Party character is busy doing all of building inspection so he can't do it.
Eric: Oh, fuck. I think that this is also something that comes out in play, like the fear that Amanda has is because Amanda is Amanda. But also we're recording this like you can figure out what your character actually means to you and what you like to play while it's actually happening. For example, with all these NPC's we pick up on the things that you guys key in on the most. And then it kind of like enlargers, that part of their personality. Yes, because we're making jokes, obviously, but like because you guys got so aggressive with Sour Anthony, Sour Anthony then became a more aggressive person.
Brandon: And I tried to be his friend, to be clear, but whatever.
Eric: No but in the first episode, you guys were totally chill. But then as soon as you guys became competitive, then he became more aggressive. And that's not a bad thing. I'm not saying that's a bad thing. I think that is a true thing. It's more like as you get to know someone, what are they actually like? And I think you need to treat that as you do your NPC in your PC. So don't don't schedule them and don't detail them to the letter because then they're inflexible. I think that we found this out from John Paul, John Paul in two different ways. One, he loves power, but two, he has zero. And I think that we figure that out in different ways, depending on what situations, as he literally says, well, you said I can do anything I want so much. So we're going to do that.
Brandon: That's some great life advice to Eric. You know, it's really it's really great. Just like don't be too rigid in the idea of who you think you are because then you'll be inflexible.
Amanda: Yeah,
Julia: Yeah!
Brandon: Yes. That's nice. Good job.
Amanda: Your environment's going to have an impact on you, you know.
Eric: Exactly. As people respond positively to the parts about that you that you like, you might start to change and reveal yourself in the way that you like.
Amanda: That's good and dynamic. It makes for a good podcast, you know.
Eric: Yeah. And your life is a podcast.
Amanda: Oh, no. We got in too deep. It's time to pull. It's time to pull over to spoiley corner. And then right on out of this Afterparty.
Eric: We're pulling into a Circuit City parking lot,
Julia: Choo choo!
[Eric and Brandon laughing]
Eric: You know,
Julia: Choo choo! No, choo choo.
Eric: There's a tain in the Circuit City parking lot, a train, choo choo.
Amanda: Yeah, it's the it's the Hollywood behind the scenes tour of Disneyland and or Universal whatever. Don't fact check, you know what I mean. And we're going behind the set of the Circuit City to watch out here we are. Absoth13 on Instagram. Will Carmen survive the Thornhill strike and the absence of coffee.
Everyone: Who can say?
Eric: Probably not. No, probably not.
Amanda: Lena Dome of Doom Zone on Discord. How do the players feel about potentially meeting Dez's family? And do you think he'll Dr. Morrow his family at some point as well?
Brandon: Oooo!
Julia: Oh, very excited about meeting Dez his family.
Amanda: Yes.
Julia: I don't picture Dr. Morrow with a family. I feel like just like came into existence.
Amanda: No me neither, came from an egg. Yeah. Yeah.
Brandon: And that's Dr. Morrow also divides asexually.
Eric: Yeah.
Amanda: Oh yes, yes, yes, yes.
Eric: There's a smaller. Oh my God. My science references are being pulled in one direction. She clones herself like Dr. Farnsworth in Futurama and now there's just like a younger Dr. Morrow that's around. But also she's very Doc Brown in that way that like who knows where Doc Brown comes from, but he loves hanging out with his high schooler.
Julia: We know nothing about him or her.
Eric: Exactly.
Amanda: I'm nervous for Dez who knows how that will go. And Mal118 on Insta agrees and says DEZ'S DAD?! What a cliffhanger.
Julia and Brandon: Dez's Daaaad!
Brandon: Who can say!
Amanda: Ali, is there a cartridge in the end 64 or was there prior to it being smashed?
Everyone: Who can say?!
Amanda: Michelle Spurgeon, does Gutenberg's name, have any implication to cloning or offspring or copies in general?
Julia: Oh, who can say?
Brandon: I don't know who can say, Eric tell me.
[Amanda laughing]
Julia: Eric Eric hey Eric.
Eric: This is a little bit of a clarification corner. I mean, obviously Gutenberg printing press, he has some sort of creation powers as it is like that's his thing or he has the ability to create things. I just thought that this was really interesting that like because he's a villain, maybe he's doing villainous things. So cloning and offering in general. So who can say a really interesting question? We have not learned everything that we need to about Gutenberg. He's still lurking around.
Amanda: And finally, just this is more of a general question. I compile many together. What the fuck? And where's the next episode?
[Brandon laughing]
Eric: Yeah, I could tell you it's coming out next Tuesday. I can definitely say that.
Amanda: But who can say what will happen? Oh, I cannot wait.
Brandon: I can!!! But I won't.
Amanda: Oh?
Eric: He's been a he's been editing it, he knows what happenes.
Amanda: I am in a loop where I only remember what happens in the podcast when we're doing the podcast, you know.
Julia: That's true. The podcast Fugue.
Amanda: Well, thank you all for joining us for another Afterparty. Thank you to everybody who came to the show who checked out Three Black Halflings and listened to the villainous one shot who bought the world book. We're so excited to be able to make this kind of stuff for you and put a ton of time into it. So we hope you enjoy.
Eric: Yes, please. Please tweet at me and join the party with the code word Alabaster telling me that you read it and maybe you're using it. I very much want to hear what's happening with the World Book or even just parts you like tell me. I spent a lot of time writing this.I need your approval.
Brandon: It's very good. And also go buy Chad. Go buy Chad!
Julia: Go buy Chad!
Amanda: You don't have to, but if you want to, you got into it. Now, that's that's how it is.
Eric: The last time we talked about the charges were there. We kept telling people to buy Chad with the chad dice were out. So we're telling you to buy Chad because there might not be any more Chad dice like you need to go now.
Amanda: And I think that's all, everybody!
Eric: Nice. Well, we did it. Oh, my God. There's another end of the Afterparty. This is the part where I take it out so that everybody can say her line at the end. Go buy Chad dice. Go by the world book byeeee!
Brandon: Bye guys!
Amanda: May your rolls trend ever upward.
Eric: In the Circuit City parking lot.
[Theme music]
[Theme music ends]
Eric: I really aw shit! Fuck yeah it's Lauren!
Amanda: Aw yeah!
Brandon: Actually, to quote Eric, he said "AW FUCK YEAH SHIT IT'S LAUREN!"
Amanda: Give us the quote! Oh yeah, wearing olive! Looks so good.
Eric: This is like when someone's cat is like running around like, oh, it's a Lauren sighting fuck yeah dude! And the train that shows up on Julia's recording.
Julia: Yeah. All the same.
Eric: All the same.