19. The Summer II

Camp Diogenes Staff Handbook, Rule #000000000000000001: Listen up, you little do-gooding camp worms. Why don’t you get your nose out of the handbook and go outside? The sun is OUT and BRIGHT and HOT and look EVERYONE ELSE IS DOING IT. So STOP LOOKING INTO THINGS AND GET OUT THERE!!!!!!


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Cast & Crew

- Co-Host, Co-Producer, GM: Eric Silver

- Co-Host (Les Proenneke), Co-Producer, Sound Designer, Composer: Brandon Grugle

- Co-Host (Carrie-Ann Price), Co-Producer: Amanda McLoughlin

- Co-Host (Phoebe Cooper), Co-Producer: Julia Schifini

- Artwork: Allyson Wakeman

- Multitude: multitude.productions


About Us

Join the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who’ve never touched a roleplaying game before. Hop into the Camp-Paign, our Monster of the Week story set in a weird and wild summer camp, or marathon our D&D games with Campaign 2 for a modern, sci-fi superhero game and Campaign 1 for a high fantasy story. And once a month we release the Afterparty, where we answer your questions about the show and how we play the game. New episodes every Tuesday.

Transcript

Amanda:  Last time on Join the Party.

Eric:  Steven pushes his way into camp now that he has the soul of Jennii with two N's and two I's inside of him. So now he's like a 15-foot Home Depot skeleton with a face. Everyone at camp, all the campers and the staff, feel the need to perpetually play sports and be outside and are sweating a lot in the ever-heating sun. Carrie-Ann at that time is still locked inside of a bone cage as Conway horse gallops away. Phoebe puts on the moose hat and controls Charles in a very sad display of understanding adulthood, freeing Carrie-Ann and bringing her back to the staff lounge. As the Best Friend's regroup, Carrie-Ann radios the director who is in a secure location with Boo but does not share where she is. She says there are some long-shot ways to turn Steven back and get him uncampified. But you'd have to talk to Assistant Director Z, who still happens to be in the staff lounge concentrating with his entire magical self on controlling the massive Stone Johnnie that is still fighting the Bonezilla. That was finale part one, this is finale part two, let's get the party started.

[theme]

Eric: The mystery is on right now. The thing you're trying to figure out is how to defeat Steven, right? 

Julia: Yeah. 

Eric: So what I would say is, you have a few days outside of Camp, Steven does not know where you are. You're trying to gather information about how to deal with Steven, and  how to get a leg up and maybe how to reverse his whole thing, okay? You can either try to figure things out around here. You can investigate a mystery moves, but you will need to like leave and try to gather more information. If you were to do an Investigate a Mystery move here, it would be only the stuff you have around you in the staff lounge. You would then need to leave and do other things. Like if you want to Read A Bad Situation, you would need to try to go to camp and see what's happening, okay?

Brandon:  Okay.

Eric:  We can like figure out what that looks like as you do it. And as we move our way towards you all doing-- running your plan. So I think that you have the time now from hiding out. You have only a few days until Steven has full control over camp, and this is totally irreversible. So what would you all like to do?

Brandon:  I mean, first things first. Yeah, we need to help ADZ defeat this Bonezilla, right?

Julia:  Yeah.

Amanda:  Yeah. Can we all help him in some way? Of like layer channel energy?

Eric:  Yeah, I think you definitely do that. I think this would be Phoebe, if you wanted to roll, use magic to help, you can. 

[dice roll]

Eric:  If there's anything else that all of you want to do before Phoebe does that? Because I don't— I think that there are some assumptions that are being made about what ADZ is currently doing. 

Amanda:  You don't say? That we have hubris.

Eric:  So I— so if you want to like investigate a mystery or do something here?

Brandon:  Can I use my The Things I've Seen? 

Eric:  Perfect. Yes, you can.

Brandon:  Um. So when I encounter this phenomenon, I declare that I've seen it before. Les says—

Brandon (as Les):  I've seen this before. And–

[Julia giggles]

Amanda:  Oh?

Brandon:  The keeper may ask me some questions about that encounter and then will tell me one useful fact I learned, and one danger I need to watch out for.

Eric:  Wonderful.  Uh, yeah. When did you—When have you seen something like this before?

Brandon:  I think as you do when you're growing up as Les, and you're trying to like figure out the truth of things. You visited a lot of religious orders for lack of a better word like, you know, churches, synagogues, but also like some of the more esoteric ones as well.

Eric:  Yeah, like that one synagogue, where they only train hunters to kill Nazi vampires, yeah?

Brandon:  Right. Yeah, yeah. But—but then also the weirder ones too, Eric. Not just like the normal ones. 

[Amanda laughs]

Eric:  Oh, got it, yeah. No, I went to that specific one on Birthright. It was fun. 

[Brandon laughs]

Amanda:  True story. I went to a uh, like a Catholic shrine in the woods of Alaska once called Our Lady of Perpetual Mercy. And they just had like a bunch of stone carved crosses on like an honor system, almost like a farm stand where you leave money and then you can like pick one up, and I was like, sounds fun. And brought it home, and my life's been different ever since.

[Eric and Brandon laugh]

Brandon:  That's incredible.

Amanda:  Yup.

Brandon:  Yeah, so Les went to that one, too. 

Amanda:  Yeah.

Brandon:  I think during one of his trips to, I don't know, Made Up Religion No. 1, comma JTP. 

Eric:  Sure. 

Brandon:  He saw someone sort of meditate in the same manner here. And yeah, he didn't quite understand it. But he got sort of—he talked to the person afterward and like got a, at least like a metaphysical understanding of what they were doing?

Eric:  In a meditative and conduit sort of state. Yeah, for sure.

Brandon:  Yeah. 

Eric:  Cool. Um, so what do I tell you?

Brandon:  You tell me one useful fact I learned, and one danger I need to watch out for.

Eric:  Great. One useful fact; Assistant Director Z, you finally put it together now that you're seeing him do it. You know how you've been suspicious about him the entire time. And you thought he was a werewolf. And you thought it was a vampire. And then you thought he was like, a werewolf vampire at the same time? 

Brandon:  Don't put that shit on me, Eric, he's been a werewolf for the entire time.

Eric:  Assistant Director Z is like this because he is a conduit of magical energy. He's like, oh, you know, man, it just kind of juices you up, doesn't it?

[Amanda laughs]

Eric:  It makes you very hairy and have—have extra big teeth. And that's why he looks the way that he does, right? And it also is probably related to the way that you're like, oh, giant Stone Johnnie. There is a controller or a shrine where he's controlling said giant Stone Johnnie. You put those two things together.

Amanda:  Like the person is really good at Excel. Like you should do the spreadsheets.

Eric:  Yeah.

Julia:  Yeah.

Brandon:  Exactly, Amanda.

Eric:  Assistant Director Z has this magical spiritual energy. He can reach out, he seems to be very good at this and meditating, and this energy radiating off of him as he's a conduit for connecting himself to this thing. Thing to watch out for; the assumptions all of you kind of made are true. If he stops doing it, the Stone Johnnie that's fighting the Bonezilla, which is currently still happening right now, except everyone is kind of under summer thrall. So no one cares about the two kaiju fighting each other. He would stop doing it. So if you need to talk to him. Or if someone stopped him from doing it. That's what would happened.

Brandon:  Cool. I relay all that to my colleagues, friends.

Amanda:  Yeah. So, so we shouldn't interrupt him because he's sort of the only line of defense between camp being fully destroyed. And this—this like bone dino, right?

Eric:  Yeah. 

Brandon:  Yeah.

Julia (as Phoebe):  What if I like took his place? And then you guys can ask him a bunch of questions and also tell him he's a motherfucker.

[Eric laughs]

Amanda (as Carrie-Ann):  That'd be pretty good. I was gonna say to like, the—all that cool stuff on the table. That means, is any of it like a snowblower? Les, listen, I gotta say, I dismissed your idea out of hand. That was wrong of me. It was a good one. And the director thought so. And I'm not just saying it because she thought it was good. And therefore I think it is good. I also thought it was good, so.

Brandon (as Les):  Yeah, I assume that one of the two options that she was intimating was that, one was snowblower winter. 

Amanda (as Carrie-Ann):  Yeah. 

Brandon (as Les):  And we—just to be clear, when I say snow blower, I know—I mean like, you know, I'm like a ski slope when they're blowing snow out? 

Amanda (as Carrie-Ann):  Yeah. 

Brandon (as Les):  Not like a snow blower. Like that would be just air blowing out of a thing.

Amanda (as Carrie-Ann):  Yeah. No. That would be silly.

Brandon (as Les):  Okay, cool. I just want to make sure.

Julia (as Phoebe):  These items do look dope, though. And I kind of want to see what all of them do. Because one of them made ADZ into what I thought was a Moose God. So I bet the other items are also really impressive.

Brandon (as Les):  There’s like a raccoon god, there's like a bird god.

Amanda (as Carrie-Ann):  Ooh yeah, if you guys could be a god of the forest, what kind would you be? I feel like I  would be like a, like a, like a butterfly or something. Because then like, no one knows you're coming, and you can land on their neck and it's like, cha!

Brandon (as Les):  Carrie-Ann, we need to focus, okay? [laughs]

Amanda (as Carrie-Ann):  Okay, yeah, yeah. 

Amanda:  Eric, can you remind us what those items were?

Eric:  Sure. Here's the thing. As you mess around with the items, you realize that they're all just um. [laughs]

Amanda:  Oh, no.

Eric:  Here's the thing—Here's the thing about the items. The items are all just educational tools to make kids at camp's lives better.

Julia:  Ugh!

Eric:  Like one is like someone has retrofitted like an amulet that reveals invisible creatures to find balls that have gotten lost in the underbrush, like another on—another one is just like a really—is a book, but it opens up and it's 100 activities to entertain your kids written by like a monk in the 11th century. Like—

Brandon:  And all of them are just one to a thousand, is pray.

Amanda:  Yeah. Pray. Count. Write.

Eric:  A lot of them do have good praying and counting involved. That's true. So you use it as kind of a jumping-off point for activities. Yeah, another one is just actually a projector. [laughs] It's just a movie projector. And you're like, what is this? I don't know what this is.

Brandon:  Ooh, that can be useful though. We could use that.

Eric:  So that is what the items are on the table.

Amanda:  Cool. 

Amanda (as Carrie-Ann):  Phoebe, let's do your thing. 

Julia (as Phoebe):  Okay.

Julia:  So I rolled magic already because you asked me to do it before.

Eric:  Yes, yes. Yes.

Julia:  I did roll a 10.

Amanda:  [gasps] Oh.

Brandon:  That's pretty good.

Julia:  [whispers] Yeah.

Eric:  That's good. Okay. 10+. So, Phoebe, I'm going to ask what you want to do with this thing. Do you want to use this roll to help Assistant Director Z? Or do you want to use it to replace yourself on running the Stone Johnnie for the time being?

Julia:  I want to use it to replace myself so that we can ask ADZ some questions.

Amanda: Yeah.

Eric:  Okay. Cool. Phoebe, what does this look like, like you trying to get in there?

Julia:  Phoebe's eyes glow that icy blue first. And then it radiates down from her head and to her fingertips and she reaches out and she places one hand on the Stone Johnnie. And then with the other one kind of brushes ADZ's hands off and then places it in his stead.

Eric:  I like that. That's great.

Brandon:  Les turns to Carrie-Ann and says—

Brandon (as Les):  Damn, that was cute-- Cool, right? That was really cool. Fuck. Shit.

Eric:  [laughs] That was really attractive what she did. I mean—

Amanda (as Carrie-Ann):  I mean.

Eric:  Powerful and cool. 

Amanda (as Carrie-Ann):  Yeah, I mean, yeah.

Julia:  Like it was cute and also cool, right, Les?

[Brandon laughs]

Amanda (as Carrie-Ann):  Yeah, like everything she does, duh. Don't make it weird.

Eric:  Uh, Phoebe do you want to cut a promo as the Stone Johnnie, fighting the Bonezilla?

[Brandon laughs]

Amanda:  Yay!

Eric:  Immediately you're pulled into the eyes of the Stone Johnnie. Phoebe, you feel 50 feet tall. And you have the large muscles and arms that I feel like you're kind of just expressing with your emotions, generally.

Julia (as Phoebe): I could do so many cool cheerleading moves like this, KAPOW!

[Amanda laughs]

Eric:  Pow. The Stone Johnnie can't say anything, but do you want to make a—how do you attack the Bonezilla?

Brandon:  Brr. It's cold in here. There must be a rock giant in the atmosphere.

Eric:  I said Brr. It's cold in here. There must be a rock giant in the atmosphere. 

Julia:  Yeah, I think Phoebe just starts doing a cheerleading routine. Like—

Amanda:  Yes.

Julia:  Like the up-down, on the hips, up-down on the hips. And then punches this thing in the face.

Amanda:  Left, right, on the hips.

[Dinosaur roars]

Eric:  Wonderful. The— while that's happening, Assistant Director Z immediately jumps up. And he's like, ready to go. He's like, ready position with his fists up ready to box someone. He's like—

Eric (as ADZ):  Wait, I'm not. I'm not this. I'm not the Stone– I'm not the Stone Johnnie anymore?

Amanda:  Carrie-Ann holds up a fistful of almonds.

Amanda (as Carrie-Ann):  You must be really hungry.

Brandon (as Les): I thought you're a werewolf.

Eric (as ADZ): I know you did. You kept telling me that—you kept telling me you thought you're—I was a werewolf and you kept telling other people you thought I was a werewolf.

Brandon (as Les): I did do that. I'm sorry.

Eric:  He grabs the almonds and throws all of them in his mouth like mini M&M's. 

Eric (as ADZ): Why are there CITs in the staff lounge?

Amanda (as Carrie-Ann): Umm.

Brandon (as Les): Cause we're the staff.

Amanda (as Carrie-Ann): Yeah, uh.

Eric (as ADZ): No, you're not staff. We told you that, that is a benefit that you get as soon as you become full staff.

Amanda (as Carrie-Ann): Okay, well, apparently we're the only ones defending camp beside you today because Jennii died. And Steven made his way into camp after Jennii gave him permission to. And now the whole outside is like there's two more weeks of summer. It is really hot and there is no water and all the leaves are dying. And—and Jennii died and her bones are right there!

Brandon (as Les): Also that– what Carrie-Ann said. 

Amanda (as Carrie-Ann): And I call the Director and Boo is—is kind of outside of his body, doesn't have a body anymore. We'll deal with that later. She said to talk to you because there might be other ways to make this stop. So, maybe I'm not staff, but I am the only one with the answers right now. Or these questions, which is how you get to answers.

[Brandon laughs]

Julia:  She got you there. 

Brandon:  We should make a motivational poster that says that.

Eric:  That's great. Assistant Director Z looks around and says—

Eric (as ADZ): You know what? I was a little distracted after being taken off of my meditation. I'm sorry, I had a gut reaction. I should not have jump—I  should not have jumped to that. That all—that is a lot of information, Carrie-Ann. Thank you. Tell me everything. 

Amanda:  And we do.

Eric (as ADZ):  Wow, thank you for telling me everything.

[Amanda and Brandon laugh]

Amanda:  No!

Brandon:  Umm, you couldn't see it, y'all, but there was a star wipe right there.

Eric:  Oh, yeah, there were— a 100%.

Amanda:  That's why the xylophone came back.

Eric:  [imitates the sound of xylophone] [laughs] I saw some bones fell down. Phoebe give me another magic roll -1, please. 

[dice roll]

Julia:  7.

Eric:  7. Phoebe as you continue to do your cheerleading style against the Bonezilla.

Julia (as Phoebe):  2,4,6,8 who do we appreciate? Not Steven, not Steven, not Steven.

[Amanda laughs]

Eric:  You know in a video game when the frames per second stutter. When it's like the computer's working overdrive and is having trouble keeping up with the whole thing. You try to do a really sick cartwheel into the Bonezilla, that kicks the Bonezilla in the face. You stutter almost for a second. Like your—it's hard to control and you try to hold on and concentrate even harder to focus your magic on the Stone Johnnie. Take 1 harm.

Julia:  Okay.

Brandon:  Phoebe dropped some frames.

Eric:  Phoebe dropped some frames, 100%. So as you dropped some frames, either you're gonna have to continue to roll to maintain your meditation here. You can drop it, if it becomes too much, or you might need to like concentrate and go into defensive stance as the Stone Johnnie, but that will happen as, as you continue to concentrate. 

Julia:  Okay. 

Brandon:  Cool. 

Eric:  Alright. Yeah, we—we go back to the people who are not controlling a giant kaiju.

Amanda (as Carrie-Ann): Yeah, and then um, and then Conway ran away and then I got Jennii's bones and then Charles came and got me. But then it turns out Charles was just using that hat right there. So that's pretty messed up, and we're gonna talk about it later when Phoebe's here. Umm.

Brandon (as Les): Phoebe wanted me to tell you, you're a motherfucker. 

Amanda (as Carrie-Ann): Wow.

Eric (as ADZ): Fair.

Brandon (as Les): I don't think that. I think you're a werewolf.

[Eric laughs]

Eric (as ADZ): I am—I am not a werewolf. I—Les I think you saw what I am, and what I do. I am a conduit for education– and also the spirit-- the spiritual, and the unnatural.

Brandon (as Les): Carrie-Ann now just messing with him, and he doesn't realize it.

Amanda (as Carrie-Ann): I really joined this thing where we're like, we're like making fun together instead of me being right. No one’s ever told me about this and it’s really fun.

[Brandon laughs]

Eric (as ADZ): Okay. I've—I'm concerned. I think is incredibly impressive of what Phoebe is doing right now. But if you need—I should really go back to it. Do you need? What are you looking for? 

Amanda (as Carrie-Ann): What's the plan? The director said that you know something about some kind of plan that what we can do to take Steven away, and like make winter maybe?

Brandon (as Les): She said there was two options, I think?

Amanda (as Carrie-Ann): Yeah.

Eric (as ADZ):  Okay, winter and you said, who is—how did Steven get in?

Amanda (as Carrie-Ann): Jennii said he could come in, in exchange for two more weeks of summer.

Eric (as ADZ): Like a groundhog. And then Jennii, and then there's Jennii's now this?

Amanda (as Carrie-Ann): Yes. Steven like sucked out her life force, grew a face, and then got like 20 feet tall, maybe? And then I'm not that good at distances yet. And then he started walking into camp.

Eric:  He leans in and whispers and said—

Eric (as ADZ): Obviously, this is—this is for uh, an apocalypse scenario. This is actually not so bad. It's actually pretty good. 

Brandon (as Les): Why do people keep saying that?

Eric (as ADZ): So there are two possible scenarios that we can have this play out. One is, there is an emergency way to cause the end of summer which involves stacking snow ba—we have a sac—we have sacred snowballs that are kept in freezers all over this area–

Brandon (as Les): Cool. 

Eric (as ADZ): –and if we assemble them with using the right magical ritual, we can conjure something that can tell- get– end summer as we know it. This is what Steven control.

Brandon (as Les): Love that. 

Eric (as ADZ): The other is because Jennii—what happened by Jennii coming into an agreement with Steven. And then Steven sucking out her life force and also her blood and organs and meats. 

Amanda (as Carrie-Ann): Don't forget the plasma.

Eric (as ADZ):  And the plasma, yes, you're right Carrie-Ann, thank you. Is that Jennii it—Jennii, Steven has Jennii's campness inside of him. So if cam— if the camp would judge Jennii, as someone who is no longer a camper, someone who is not following camp’s rules and reg--rules and making sure it's a good place to be. Then this the Jennii's force, Jennii's uh everything. Jennii's fluids, oh blah, lughhh, gross. Inside of Steven would be invalid, and he would no longer have access to, to camp itself and would be rejected by the wall.

Brandon (as Les): Would they go back into Jennii?

Eric (as ADZ):  Theoretically, yes–

Brandon (as Les): Okay.

Eric (as ADZ):  –hopefully. I've never seen it before. But they—they might be kind of nasty. But yes, I would say yes.

Amanda (as Carrie-Ann): How do we make that happen?

Brandon (as Les): Yeah. Wouldn't you be able to do that ADZ? Because you're—apparently, ‘we're not staff’. So whatever.

Eric (as ADZ): You're not—again, why-- you're not staff—your new jo— It's in your contract. This is you’re in a liminal space. How—do you not listen when we make speeches that you're in a liminal space between being a camper and being a staff member?

Brandon (as Les): Yeah, yeah. It's a metaphor for puberty, whatever, let's go. Can you do that?

Julia (as Phoebe): [chants] Be aggressive, be, be aggressive, be aggressive, be, be aggressive.

Eric (as ADZ): It is not up to me to do so. It is whether or not camp-- This is more of a—of a thing that's outside of the con— the rules and regulata—this is outside of human decision. It's uh—

Brandon (as Les): Gotcha.

Eric (as ADZ): The ru—as established by the rules of camp and by being in this area. It's more metaphysical than that. So there are plenty of things to do if you want to cause trouble and break rules on behalf of Jennii, you could, or you could try to put together the snowballs together. I can—unfortunately, if unless Phoebe is going to be doing this continuously where it seems like she could only hold on for so long. I need to get back to the Stone— to controlling the Stone Johnnie because the Bonezilla is not going anywhere until Steven is taking—until Steven is taken out.

Brandon (as Les): Is there anything we can do to help you with that?

Eric (as ADZ): Get this done as fast as possible, honestly.

Brandon (as Les):  Got it. Got it.

Amanda (as Carrie-Ann): Yeah. Could you like lead it away from camp maybe?

Eric (as ADZ): Yeah, I can try, definitely. Though of course they will be attracted to see to it, back to its controller, Steven.

Amanda (as Carrie-Ann): Got it.

Brandon (as Les): You can also like, like, punch him into Steven, you know. Maybe like do a double whammy.

Eric (as ADZ): Yeah, it's a little. It's a little more complicated. 

Brandon (as Les): I'm underestimating. Yeah. yeah, yeah, yeah.

Eric (as ADZ): The—the fighting a bone—a Bonezilla. 

Brandon (as Les): Yeah, yeah, yeah.

Eric (as ADZ): But I appreciate—I appreciate your belief in me to just throw it—to throw the Bonezilla at Steven and take them out. And then that would be the end of it. I appreciate that you think I can do that.

Amanda (as Carrie-Ann): Um, last question. Where are all the snowballs? How many are there?

Eric (as ADZ): That's a good question. There are three. One is in the Director's office. One is, is kept outside of camp, nearby. 

Eric:  And Carrie-Ann, can you please roll + Cool for me? 

[dice roll]

Amanda:  Alright. that's—

Eric:  Oh my God.

Amanda:  11.

Julia:  Yeaaah!

Brandon:  The devil's dicks.

Amanda:  [laughs] It’s an 11 plus 2, that's a 13.

Eric:  Jesus Christ. 

Eric (as ADZ): And um, oh, wait, wait a second. Hold on.

Eric:  The Assistant Director goes over to a corner and sees that there's like a bunch of like old sweatshirts and T-shirts and stuff thrown in a corner. And there's a mini freezer like stuck  in the corner, and he opens it up and the— filling this entire mini freezer is a perfect, perfect snowball. It's about two feet in diameter. 

Brandon:  Oh well, that was lucky.

Amanda:  Wow. That’s big.

Eric:  Yeah, it's big. And it fills up like this entire mini freezer. 

Eric (as ADZ): I forgot the I—It's a good thing you asked me. I forgot this was in here. So you have one. Unfortunately you—they need to stay cool. Especially with how everything with uh— the avatar of summer outside.

Amanda:  Hmm.

Brandon (as Les): So do I—umm. I don't know how to do that. Get them. Yeah, okay. We'll figure that out. Okay. 

Eric: Yeah. Phoebe roll Magic -2.

[dice roll]

Julia: An 8.

Eric:  An 8. Phoebe, you can either stop now, or you can take another harm.

Julia: Oh, why not? I'll take another harm. 

Eric:  Great. 

Julia: Not like I can heal.

Eric:  I realize it's not, but it's nasty healing.

Julia:  Well, I have—I can heal 1 with magic, just normal. And then if I need to heal 2, then it's nasty.

Eric:  Then it's nasty. Phoebe, you get taken out by a swipe of the massive Bonezilla tail. And you fall on your butt and it hurts.

Julia (as Phoebe): What do we want? Autumn! When do we want it? Now. Ow.

Amanda (as Carrie-Ann): Thank you ADZ. Good luck with um—with all the fighting and yeah, the—the further you can get it from camp, the better.

Eric (as ADZ): I will do my best. I—all of you have learned so much from this summer. And I've seen you all grow and thrive. And next year, I'm very excited for you all to come on as counselors.

Amanda (as Carrie-Ann): Even I don't think there's going to be a camp here next year. What are you talking about?

Eric (as ADZ): What do you mean? Next summer is only nine months away.

Amanda (as Carrie-Ann): [sighs] Is this how it feels to talk to me, Les?

Brandon (as Les): No, it's much worse. 

Amanda (as Carrie-Ann): Thank you. Oh no.

[Julia laughs]

Brandon (as Les):  I'm kidding. Carrie-Ann, no. But I'm definitely uh gonna be doing something else. You should go relieve Phoebe now.

Amanda (as Carrie-Ann): Yeah. 

Eric (as ADZ): Alright. I will. 

Eric:  Assistant Director Z puts his hand above your shoulders and gives you a rea—reassuring shoulder shake. Then much like Phoebe did to him. He focuses his energy and this warm amber light radiates off of him as he puts his hand back on the Stone Johnnie, and brushes Phoebe's hand away, and sits back in where he was.

Julia:  As Phoebe feels the transfer happening. Phoebe with her physical body leans into where ADZ is and whispers in his ear. 

Julia (as Phoebe): [whispers] I know what you did, Chuck.

Eric (as ADZ): It's an educational learning tool.

Julia (as Phoebe): You suck.  

Eric (as ADZ): That's fine.

[Amanda laughs]

Eric (as ADZ): I will deal— I will deal with it.

Amanda:  The price of being the vessel of your education.

Eric:  That's true. Alright. So, Phoebe, you're back. I think that you have these two options here. If you said before, you still have a few days to get your stuff together. I also want to say all of you can heal 1.

Brandon:  Nice.

Eric:  Because you have—you've taken some time to kind of like bandage up your wounds and lay down for a second.

Brandon:  I'm back to 0, baby!

Amanda:  Whew, only 2.

Julia:  Does anyone at need additional magical healing?

Amanda:  I have 2 harm right now. So if available that will be useful.

Julia:  Would you like a cool new scar? Or would you--

Amanda:  Sure would, baby. Carrie-Ann like, she has herself ready. So she like rips out her shirt.

Brandon:  AHH!

Amanda:  Show her bathing suit underneath, and is like, my other shoulder. Let's go.

Julia:  Alright, let it roll.

Eric:  You can use magic to heal 3 harm.

[dice roll]

Eric:  But the process is exceptionally painful. On a 7/9, it also leaves a gnarly scar. Listen, it's got to be incredibly painful regardless.

Amanda (as Carrie-Ann):  Right. Lay it on me. 

Eric:  Yeah.

Amanda:  Carrie-Ann was like scraped up. She's like the leaves and mud on her back. Like her sweatshirt is gone. And that's like half of her personality. Like her shoe—her shoes are tattered like it's—it's been a rough day.

Julia:  Well, luckily for Carrie-Ann, I did roll a 9 + 2 for an 11. 

Amanda:  Yay!

Brandon:  Shit.

Eric:  Jesus Christ.

Julia (as Phoebe):  I'm sorry, Carrie-Ann.

Amanda (as Carrie-Ann): Weee!

Julia (as Phoebe):  I know it hurts. But also you don't get a cool tattoo out of it. I feel bad now.

Eric: Carrie-Ann, this hurts so [laughs] again, for the second time. This hurts so much, you hear your bones crunch back into place. 

Amanda (as Carrie-Ann): I like it's fine. Best Friend. [cries]

Brandon: Yeah, Les definitely turns and just like—

Brandon (as Les): This time, Phoebe, um I have actually feel okay, so I don't need the healing, but I wouldn't have turned it down.

Julia (as Phoebe):  Oh, cool. Thanks? 

Brandon (as Les):  Yeah. High five.

Julia (as Phoebe):  High—high five.

Brandon (as Les):  Nailed it. 

Eric:  And then like your hands interlock a little bit. 

Amanda:  Yeah. And Carrie-Ann watches their palms touch for too long. She's like, is it sticky? Like why?

Amanda (as Carrie-Ann):  Why your hands touching?

Julia:  Phoebe blushes and walks away.

[Brandon laughs]

Eric:  Subtle

Amanda:  Alright.

Eric:  Okay. So I think that if you all want to do any sharp moves here, about investigating mystery or reading a bad situation, you'd have to get closer to camp or if you want to try to figure out there's a little bit more stuff here.

Amanda:  Yeah.

Eric:  That Assistant Director Z could have told you if you were holding out, because it—it's like, the director did say that there are rituals that are associated with either one of these things.

Amanda:  Right.

Julia:  Assuming you guys caught Phoebe up, I think Phoebe, like is looking at the bones and skin of Jennii. And it's like—

Julia (as Phoebe):  What if we like, made Jennii—what if—stick with me, Carrie-Ann. What if we put Jennii's skin on you, and then you broke a bunch of rules, camp rules, and then we could get her kicked out of camp and then banish Steven?

Amanda (as Carrie-Ann):  I—I'm not saying no–

[Brandon laughs]

Amanda (as Carrie-Ann):  But— I mean, she kind of broke a huge camp rule. I mean, I guess it's not a rule to like, let the skeleton in the woods in to extend camp forever. But it feels like it should be. Let's—let's check the handbook.

Julia (as Phoebe): Yeah.

Amanda:  And I would love to Investigate A Mystery or Read About Situation, one of those two, and see if there's any possibility in the old camp handbook. Are there rules that you can't come back from after breaking it?

Eric:  Sure, I feel that you can investigate a mystery here. I think you would do it by looking that stuff up. I will say this is a phenomena. So you can use what could fix it, cure it or slow the phenomena down. How is the phenomena doing this? So how far does the effect reach and what will be affected next? Those are some questions you can add to your list or we can fudge them a little bit, to tell you a little bit more.

Amanda:  I think all of those specifically will be really helpful once we get to camp itself. But my—my main challenge right now is figuring out which of the two routes we should do, and so I did just roll a 9 + 1  for a 10. 

Eric:  Okay.

Julia:  Yeaaah, bitch!

Amanda:  On Investigate A Mystery. So I think essentially the—the question that I want to like spend all three of my hold from rolling a 10+ on, is what can fix or cure, or slow it down. And I am really interested in whether the Snowball or the wearing Jennii skin and breaking some rules plan is more viable. 

Eric:  Great. 

Amanda:  So you can interpret that how you want to, but I want to like triple down on that one question.

Eric:  You want to ask that question multiple times? 

Amanda:  Yeah.

Eric:  Sure. Yeah. Yeah. Are you gonna ask that twice, you have to—you have two hold I think if you ask it twice, I can give you two different answers here. One is when you look at the— when you look at the handbook, there are end-of-summer rituals about making sure that like, hey, here's how you make sure your campers feel fulfilled after and like dealing with the end of camp and all this stuff. Which is similar to like why you all did the locks, why the locks was important in the first place. Remember, there was that place that was outside of the wall, that has all the locks that you all put there, which is the place where the oldest age group kind of goes to deal with the end of their camper lives. So there's some stuff about that. It also says that like a big thing and what you remember is that part of the ritual of ending camp, is the big end of summer banquet. So you got to set up the banquet. The banquet always has a theme and a special food and a special decoration and stuff, right? So if you wanted to get the snowballs in the cafeteria and put together this big magic ritual to use the language of Monster of The Week, you could. And I can say that the ritual for doing this is that in order to put the emergency snowballs together as the spirit of ending summer, you would need to set the mess hall up for the end of the camp banquet with a theme, decoration and food. You need a powerful artifact from camp to tell camp that it's over. And you would need all three snowballs that are not too melted. The other would be, the big magic ritual would be Jennii needs to commit enough like mischief and camp crimes for camp to recognize that it is bad, that she is bad. All three of you would then need to demonstrate that you are people worthy of judging camp specialness. You would have to offer something up from camp's founding. And then the final step is that it seems like there's a final step of the ritual that happens once you pull all that stuff together, and you set it all up. I will say that I have a custom move for causing mischief on Jennii's behalf. You do not need to wear Jennii as a ma—as a clothing.

Julia:  Oh, come on! 

Eric:  But you will need to keep Jennii with you at all times.

Julia:  Okay.

Brandon:  I think—I think that's wrong, Eric, I don't mean to correct you, but I think that's wrong.

Julia:  But Eric, what if I use magic to make her into a creepy little puppet?

Eric:  You can.

Amanda:  That'd be great.

Eric:  You totally can. 

Amanda:  That'd be great.

Eric: I'm just saying that Carrie-Ann's like, do I need to wear Jennii like a coat? Do I need to wear Jennii like a coat? And there is no determination saying that you need to Leatherface this happening. But this is like there's a whole section on like discipline for campers. 

Amanda:  Right.

Eric:  And I think that it's like yeah, you need to witnessing them doing it. If you have to look into something if people think they're a bad kid if they actually did it or it was just rumors and I think it's about like association with the quote-unquote “camp crimes” to do it. So those are the two big magic rituals you would have to do. There is no location specifically for that. But you would need to like big magic ritual it up.

[theme]

Amanda:  Hey, it's Amanda. I just had the fabulous experience of installing a new shelf in my kitchen, where I just have one of those moments, where you sort of notice what you're doing and notice a human invention. And I said to myself, well, shelves are really amazing. They really expand your storage without adding anything to the footprint of your apartment. So great. So you know this mid-roll goes out to shelves. Thank you first and foremost, to our newest patron Taryn, we really appreciate you joining, thank you so much. You supporters on Patreon, let us do all of this stuff. You let us put a ton of time and effort into a three-part finale extravaganza. You let us plan for the very exciting stuff we're going to do in between the Camp Paign and Campaign 3. To do things like refresh our theme song and artwork and all kinds of exciting surprises that we have coming up for our next campaign. It is truly do a 100% to the support you give us on Patreon. So if you are listening and you are enjoying it and you are excited that there's going to be a Campaign 3, consider giving us a few dollars a month at patreon.com/jointhepartypod. This week at Multitude, you have to check out the show that was on everybody's lips last weekend at PAX Unplugged in Philadelphia, Pennsylvania. It's Games and Feelings. This is an advice podcast all about games, where question keeper Eric and a revolving cast of guests answer questions at the intersection of fun and humanity. I am on the show every so often talking about advice columns of your and answering questions about things like cozy games, and low dexterity games, and Pokemon. It is so much fun. Whether we're talking about TTRPG podcasts, game streams, escape rooms, party games bridge, there's all kinds of stuff that we cover, as well as the companies and workers that actually make these games which I know you are interested in. So listen, you got to check out Games and Feelings. Look for it in your podcast app where new episodes are out every other Friday. We are sponsored today by Hero Forge which offers fully customizable tabletop miniatures with dozens of fantasy species and 1000s of parts to choose from. I have been thinking and doing a lot of character creation recently. Why? You'll find out soon. And I love making a mini on Hero Forge's 3d modeler as just a way to get inspiration and start thinking about who my character actually is. It is so much fun just to play around there. There's truly 1000s of things that you can add. It—it feels like playing dolls when I was a kid or playing Legos, but I have to like buy and then step on and then store Legos. I can just do it right in my browser. It's so good. And by the way, if they don't have the particular leg or arm, or face part that you're looking for, you can suggest them, go to heroforge.com/suggest where they welcome new parts submissions, and are constantly adding stuff sometimes based off of what you want. So go to heroforge.com to check out their perfect miniatures, including color-printed options which you can order right into your house, custom minis in a variety of materials. That's heroforge.com. We are also sponsored by Twenty-Sided Store in Brooklyn, New York. This is our friendly local game store where you can shop either online to get shipped to you, or in-store for games, puzzles, gaming gear, and swag. They were the site of our first or maybe our second live show. They were our first-ever sponsor and Lauren and Luis recommended my favorite soup dumpling spot in all New York City. Shout out am Shanghai. They are the absolute greatest, and there really is no feeling like going to your friendly local game store waiting hello to the people you've made a relationship with, and finding something new for yourself or a friend or a game night that's upcoming for you. So next time you shop at Twenty Sided Store, you can use code JTPCAMP all one word for 20% off your first purchase online. Or if you're going to the store just mentioned, Join the Party. And they'll give you that 20% off discount right at the register. that's twentysidedstore.com Or visit them in person in Williamsburg, Brooklyn. And finally, the show is sponsored by BetterHelp. Hello guys, I so often wish that like Carrie-Ann, I could reference the manual of Amanda copyright 1992, where you know, there are all of the instructions for all of the phases of life and the things I might find challenging, and the stuff that comes up for me. How to troubleshoot and optimize myself. It's a—a thing that I wish was like a class in school or thing that I could just study. Or better yet, I don't know like a DLC I could download right to my brain. But the second best thing I have, apart from a user manual is therapy, where my therapist helps me to understand more about myself, and how to deal with myself. And more than that take care of myself in the world. I've only got the one body, I've only got the one brain and I have to figure out how to live in it and with it well. And as the world's largest therapy service, BetterHelp has matched 3 million people with Professionally licensed and bedded therapists available 100% online. Plus, it's affordable. Just fill out a brief questionnaire to match with a therapist. And if things aren't clicking for whatever reason, you can easily switch to a new therapist anytime it couldn't be simpler. 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[theme]

Amanda:  This is very fun. 

Brandon:  Yeah.

Amanda:  I'm gonna have trouble choosing one.

Brandon:  Do—I mean that's the question is do we have to choose one? Should we split them up? Should we not split them up?

Julia: Um, I think we do have to choose one. Because otherwise, it's going to be too much, I think? I'm particularly drawn to the Make Mischief option. Because I think that's going to be fun. 

Brandon:  Yeah.

Julia:  And also the ritual seems like a candle-lighting ceremony, which I appreciate. 

Amanda:  Yes, it does, and like your vision.

Julia:  Yeah. And like my vision. Well, I think the vision could have applied to either of those. Since it was pretty vague. It was just like, it's we're in a hot place–

Amanda:  Yeah.

Julia:  –during a ritual. We're like, well, that can be anything.

Eric:  Yeah, I would say just—this is just my advice. I would say don't do both. However, there are things that are part of both that might help you with the other one. 

Julia:  Right. 

Eric:  So like, for example, there is this emergency snowball. You could carry it around for as much as you want it or use as an item. Even if you're not using it for the ritual. Yeah, that's for next summer's campers to deal with. You could use that to your advantage while you're doing mischief.  Doing mischief might also be a distraction. You can use that custom move while you're running around camp looking for the snowballs. 

Julia:  Yeah. The snowball also will probably keep us cool from the heat effect that is happening in camp. So—

Amanda:  Hopefully.

Julia:  —That's an option as well.

Amanda:  I also feel like there might be complications in finding like food or sneaking into the cafeteria and finding multiple snowballs. So I—I think the Jennii one is straightforward and fun.

Julia:  Yeah.

Brandon:  Yeah. I mean, I do think Amanda just wants to wear someone's skin. But I think we should indulge.

Amanda:  Brandon, this is a fucking fantasy campaign. Why do I do this if not to embody my deepest fantasy?

Brandon:  [laughs] Yeah, I'm down. Let's do it. I already have an idea. 

Amanda:  Excellent.

Brandon:  Hell yeah.

Eric:  As you were still preparing here. Do you want to try to Read A Bad Situation and sneak into camp and see what's going on, before you head out there for realsies?

Julia:  Can I make a suggestion where we use the moose hat, to see what the camp situation is? So that none of us have to physically endanger our forms, our—our fleshy human mortal bodies.

Amanda:  I agree. I think we'll have to obviously go into camp with Jennii when we're ready. So whatever we find there, like we'll figure it out. But yeah, if we want to try that I'm sure the perception will be to use D&D terms, less good than it would if we were there individually, but I'm—I'm happy with that.

Julia:  Okay. 

Eric:  Cool. Yeah, for sure. I would say, because you again, as we've established with wearing the moose Mickey Mouse hat, with special under the sea, everything's better down where it’s wetter branding. That one—only one of you can do it, obviously.

Brandon:  And it's Carrie-Ann!

Eric:  However, it would be a magical move to do, interacting with this magical item and you'd be seeing through your eyes using the sharp. So what's the relationship between your magic and your Sharp-ness. And so we'd have to figure that out, whoever wants to do it. 

Julia:  Mine are both + 2. 

Amanda:  Yeah, shouldn't be me. Certainly.

Julia:  Okay.

Brandon:  I just wanted to see Carrie-Ann be a moose. [laughs] That’s what I was saying.

[Amanda laughs]

Julia:  It'd be very funny. We can do that as a goof next summer.

Brandon:  Yeah, yeah, but I only have +1, so I think obviously is...

Eric:  Sure.

Brandon:  Cool. 

Eric:  Alright. Why don't you make a magic roll to see how it's going?

[dice roll]

Julia:  Uh, is a 6 + 2 for an 8.

Brandon:  Carrie-Ann do you want to help? Bump that up to 10, maybe?

Amanda:  Can I?

Eric:  You can try. How would you help?

Amanda:  Good question, let me think. 

Julia:  Just a lot of compliments. 

Julia (as Carrie-Ann):  That hat looks great on you, Phoebe.

Amanda (as Carrie-Ann):  Umm. Phoebe, can you like channel the umm whatever energy is left in Jennii's husk? Would that help you? 

Amanda:  And uh, Carrie-Ann like holds up the bundle of Jennii's bones like, like in Phoebe’s face.

[Phoebe groans]

Amanda (as Carrie-Ann): It's really authentic.

Julia:  Phoebe like puts out one finger very reluctantly like–

Julia (as Phoebe): Aaahh, ooohh.

Eric:  Phoebe it goes squish when you do it.

Julia (as Phoebe): Ooooohh.

[Amanda laughs]

Julia (as Phoebe): I hate it.

Eric:  Yeah, that works. Yeah. Carrie-Ann, do you want to help out?

Amanda:  Hmm.

[dice rolls]

Amanda:  Alright, that' 's a 10.

Brandon:  Hell yeah!

Julia:  Wooo!

Eric:  Incredible.

Amanda:  You get +2 to your role, Pheebs.

Eric:  Alright, we bump it up to a 10. So basically, I would go into subtract because the moose has terrible magical cataracts. 

Julia:  That’s true.

Eric:  We would have had worse Sharp, so but now since you bumped you up to a 10, Phoebe you are good, just roll regular read a bad situation plus Sharp.

Amanda:  Yay!

[dice rolls]

Julia:  Oh baby, that's a 12. 10 + 2.

Eric:  Jesus fucking Christ.

Amanda:  Yay!

Brandon:  Hey, oh, let's go!

Eric:  I can't make hard moves against you when you roll well. Jesus Christ. Okay.

Amanda:  Weee.

Julia:  Sorry, brah!

Eric:  So here are the questions. What's my best way in? What's my best way out? Are there any dangers we haven't noticed? What's the biggest threat? What's most vulnerable to me? What's the best way to protect the victims? If you act on any of the answers, you get uh bonuses to that.

Julia:  Okay, so what do we think about best way in and out? And are there any dangers we haven't noticed? Or should we do biggest threat?

Amanda:  I liked the first ones you suggested. I don't think we need to necessarily get out, because the hope is that when we finish our ritual, Steven will be gone. So instead I'd be curious how to protect the victims. 

Julia:  Okay.

Brandon:  Yeah, I agree with Amanda.

Julia:  So best way in, any dangers we haven't noticed yet, and then protect the victims? 

Amanda:  Yeah.

Eric:  Sure. 

Julia:  Okay.

Eric:  Alright. The moose is sneaking up to the woods line. [laughs] It's just gonna sneak—it's kinda sneak up there. Okay, best way in. I would say going from the waterhole in, is your best way in. Because the waterhole, it—no one is going swimming because there's—you look down and the waterhole is filled to about 30%. You can see that hole, the literal hole that goes from the brook that leads into the waterhole. You can see it, you know, like in a bathtub, where it's like, there's that hole that makes sure it doesn't overflow. That's what it looks like. But it's like, four storeys down.

Amanda:  [in disgust] Ooh.

Julia:  Why is our hole so deep?

Eric:  Yeah, it's incredibly deep.

Julia:  Why is the watering hole so deep? I want to rephrase that.

[Amanda and Brandon laugh]

Eric:  That hole, it deep.

Amanda:  Because there used to be silicone in it.

Eric:  Going in through the waterhole is the best way in. However, the waterhole is also the thing that's closest to the woods. And you would be—it would be very extensive for you to get into camp.

Amanda:  Safer but longer. 

Eric:  It's safer, but longer, you know, that would be the best way in.

Julia:  Okay. 

Eric:  Are there any dangers we haven't noticed? So, one, you know, is that there's no wa– It's hot. It's really hot. And there's absolutely no water which you saw from the quickly drying waterhole. That's part of it. I would say you got to make sure you keep yourself cool. The other thing I would say in terms of things you haven't noticed, I think that as you're watching or maybe the moose sneaks up and you—you come across like a—like a kickball game. It is like the largest kickball game. It's like 50 people against 50 people. And if someone is like–

Eric (as Camper 1):  [weak voice] Oh, I don't want to play kickball anymore. It's too hot. 

Eric:  Like they like try to stumble off the field. Like another camper runs up and grabs them, be like–

Eric (as Camper 2):  No, we gotta keep playing, the game is almost over. It's 204 to 204 in the 15th inning. And they kind of grab them. So I think that there is an element, there is an awareness of whatever's happening in these games to continue and get more people to play consistently and constantly.

Julia:  So we'll have to be sneaky because the campers will try to rope us into playing games.

Eric:  That's that question. And then finally, what's the best way to protect the victims? I think it's the heat thing. A lot of them look really hot and are trying to like stumble towards shade. But they won't because they keep playing. I think also, like, this is sustained and consistent. So if there's a way to protect the victims, I would say like, try to find a way to keep them cool. 

Julia:  Okay.

Amanda:  Is Steven gonna let them die? Or is he going to, like, let them drink and sleep?

Eric:  Uh, that's a good question. I think there's kind of like a magical kind of perpetual element happening here. You know, they're not like in reality, not drinking and eating and playing sports continuously for hours and hours and hours, you know. Because like, everything feels very vibrant and bright all over camp. But they're definitely not happy. They're not having a good time. Sooooo, take that as it is.

Julia:  Okay. They're like the knight in that third Indiana Jones movie where they're just being sustained via magic, but they're not like, thriving. 

Eric:  Yes, yeah. 

Julia:  Gotcha.

Amanda:  Thank you. 

Eric:  Yeah.

Amanda:  That's helpful.

Brandon:  I think as Phoebe takes off the moose hat, Les is gonna turn around and say,

Brandon (as Les):  Okay, I have— I have—I have a thought for one prank. And also, I think um, maybe we should all fill up our water bottles with snow from the snowball.

Julia (as Phoebe): Yeah.

Amanda (as Carrie-Ann): Yeah.

Brandon (as Les): I don't know if it is magic. But if it is magic, then we could drink some of the water. Maybe it'll like keep us extra hydrated. You know?

Amanda (as Carrie-Ann): That's a great idea.

Julia (as Phoebe): I'm really glad I have my Yeti flask so that it'll stay cold for hours. Like three days.

Brandon (as Les): Well, you want it to melt, so maybe let it melt and then cold.

Julia (as Phoebe): I'll just lick it.

Brandon (as Les): Yeti is a real kind of its own magic, huh?

Julia (as Phoebe): Yeah.

Eric:  It's named after the magic—the Yeti magic that blesses every single water bottle. 

Julia (as Phoebe): That's true.

Eric:  That is a good fucking idea. Definitely do that.

Amanda:  Yay.

Eric:  Each of you has a water bottle full of Magic Snow. A 100%.

Julia: Yay.

Amanda: Yay.

Julia: You solved his puzzle, Brandon.

Amanda:  It's the thing really like you—you know and melt one mouthful at a time. 

Eric:  Yeah, like I like the idea that you open it up and pour it in your mouth, and like you use—like when you're eating snow and it turns the water in your mouth. 

Brandon:  Hmm.

Eric:  Yes, yes. 

Amanda:  Love it.

Julia (as Phoebe): Carrie-Ann, you know, like, all the rules to camp right? 

Amanda (as Carrie-Ann): Yeah. 

Julia (as Phoebe): What are the worst things that people can do at camp?

Amanda (as Carrie-Ann): Not do what you say. 

[Brandon laughs]

Julia (as Phoebe): Okay.

Amanda (as Carrie-Ann): Not say what you do. 

Julia (as Phoebe): Okay. 

Amanda (as Carrie-Ann): Why are you laughing?

[Eric and Brandon laugh]

Julia (as Phoebe): No I'm not.

Amanda (as Carrie-Ann): What?

Julia (as Phoebe): Carrie-Ann, Carrie-Ann, I would never laugh at you.

Amanda (as Carrie-Ann): Thank you. I don't know why you would.

Brandon (as Les): Carrie-Ann, I do laugh, but it's with you—

Amanda (as Carrie-Ann): I don't really make any jokes. So I don't know why you would laugh, like around me. But—

Julia (as Phoebe): We're just enjoying your company, Carrie-Ann.

Amanda (as Carrie-Ann): Oh, okay. Great.

Julia (as Phoebe): Sometimes I just laugh with the joy of you and your friendship. 

Amanda (as Carrie-Ann): Oh, thanks. I feel that way at camp too. 

Brandon (as Les): I do make fun of you sometimes. But it's like a fam-- familiar make fun of you know. 

Julia (as Phoebe): Les, shut up.

Julia (as Carrie-Ann): So, I think if Jennii told a bunch of lies, and destroyed a bunch of stuff, and like stole and cheated, and like broke the waffle makers and all other stuff that makes camp, camp. Maybe like called Wolf Hill across the—the way and like told them to come like drink [whispers] Beer or something?

Brandon (as Les): [gasps] Carrie-Ann, where are we gonna get beer? Do they have beer?

Amanda (as Carrie-Ann): I don't know. They're bad. So probably. And then also like I have you know.

Amanda:  And then she holds up. The original camp manual.

Julia (as Phoebe): Yeah.

Amanda: It’s a document for the founding of camp. 

Brandon (as Les): Yeah, cool.

Julia (as Phoebe):  What is the manual say is the worst thing someone can do at camp?

Eric:  [laughs] In the manual, it says graffiti for attention.

Julia (as Phoebe):  That's easy. We just need to find spray paint. 

Brandon (as Les): Yeah.

Amanda (as Carrie-Ann): Yeah. Or just like a knife. Like what if she just wrote fuck camp?

Julia (as Phoebe):  I have a knife!

Brandon (as Les): Oh, you can carve it into some kind of like, into the buildings?

Amanda (as Carrie-Ann): Yeah, like I would say the tree, but I don't actually want to be that bad. So I mean maybe—

Julia (as Phoebe): No the tree is really good and the squirrel--

Amanda (as Carrie-Ann): Yeah, I know. 

Julia (as Phoebe): That lives there, Paulie Walnuts, he's a delight. 

Amanda (as Carrie-Ann): Oh, yeah, yeah, yeah.  No, maybe it's just like part of the building.

Brandon (as Les): His name is Paulie Walnuts?

Julia (as Phoebe): Yeah. Canonically his name is Paulie Walnuts 

[Amanda laughs]

Eric (as Paulie Walnuts): Cheap, cheap, cheap, cheap, cheap, cheap, Paulie Walnuts. Cheap, cheap, cheap, cheap, cheap.

Julia (as Phoebe): Cheap, cheap, cheap, Paulie Walnuts, cheap, cheap, cheap. 

Amanda (as Carrie-Ann): Great.

Brandon (as Les): Wait, what if like, okay, I love this, Carrie-Ann, great. I think like, we could put something in the waffle irons. Like, like melt, like shoes in the waffle irons to destroy them? 

Amanda (as Carrie-Ann): Like a frisbee. Yeah.

Brandon (as Les): A frisbee, that's a great idea. 

Amanda (as Carrie-Ann): Yeah.

Julia:  How—this is an out of character question. How many crimes does quote-unquote  “Jennii” have to commit in order to get kicked out of camp?

Eric:  Great question. Okay.

Julia:  Thank you.

Eric:  So here's the move, because I want to do something. I want to see us do some of these crimes. 

Amanda:  This is a such a fun final challenge. 

Julia:  [laughs] Final challenge: be gay, do crimes.

[Brandon laughs]

Eric:  No. Here is the custom move of causing mischief. If you want to cause mischief on Jennii's behalf, you roll plus cool. Explain what you do. You need to commit at least three mischief crimes. Okay? One of them has to be a crit, because you have to continue to top yourself in terms of making-- doing mischief. 

Brandon:  Love that.

Amanda:  Okay.

Eric:  Right? So one needs to be at least a 10 plus right.

Amanda:  Alright.

Eric:  And a 10 plus it's a rousing success. It happens everyone's like, oh shit. On a 7 to 9, it is a success, so you still get the point but you have to choose one. Someone gets seriously hurt. You, the person, gets in trouble as well as Jennii, or it makes you look stupid. 

[Brandon laughs]

Eric:  On a 6 or less, I choose one and it fully blows up in your face and you don't get the point.

Brandon:  Cool. And it’s plus what?

Julia:  Cool.

Eric:  Plus cool because you're— you're being cool cats. 

Julia:  Crimes are cool, Brandon.

Brandon:  Are we acting under pressure? 

Eric:  So this is what you would do for the thing itself. However, from getting from place to place, you might be acting under pressure of doing stuff.

Brandon:  I just wanted to roll plus weird instead of plus cool.

Eric:  I know you did, buddy. No, it's plus cool because you're doing crimes.

Amanda:  Weee.

Eric:  You're doing mischief.

Brandon:  Yeah.

Eric:  Okay. I think that we talked about it enough. I think it's time to go. 

Brandon:  Okay.

Amanda:  Let's do it.

Eric:  Hell yeah. You pack up your stuff. Are there final things you want to do as you leave the staff lounge?

Brandon:  I'm just shoving snow into my mouth.

Amanda:  Yeah, I am going to dress Jennii's skeleton from clothes from the corner and like the lost and found that were like by the freezer.

Eric:  Yeah. Uh, Amanda what is one of the sh— what is the shirt you grab, say?

Amanda:  The shirt I grabbed says “I went to Donna's bachelorette party and all I got was the stupid t-shirt.” And then on the back “dot dot dot and a hangover.”

[Brandon laughs]

Julia:  Who's shirt is that?

Eric:  I must have gotten confiscated. A 100%. Yeah.

Amanda:  Or a previous counselor brought it. But that like it camp hat, camp windbreaker like some pants from the swim staff one time. Yeah, I wanted—I want to dress her in as many camp regalia as I can. 

Brandon:  The hat says I went to Camp Die and survived. 

Amanda:  Yes. 

Eric:  Nice.

Brandon:  Do you get it Eric:?

Eric:  I know, I think it's great. 

Brandon:  That was good. That was good. 

Eric:  Here's what I think.

Amanda:  Hey, Brandon, here's a Joken.

Eric:  There’s a Joken.

Brandon:  Thank you.

Eric:  Phoebe, here's what I think Phoebe you can animate. You can definitely—I don't want to make you roll for this. You can animate Jennii as your—your puppet. But if you need her to do something, like actiony, I will make you roll plus magic.

Julia:  Hilarious. Let's do it. 

Amanda:  Cool.

Eric:  Cool.

Brandon:  I think we should do a merch that says I went to Camp Die and survived.

Eric:  We'll do it. We'll put them on Mickey Mouse here.

Julia:  Okay. [laughs] 

Eric:  Alright. You all—you step out of the staff lounge, you walk through the woods with the Stone Johnnies, the little Stone Johnnie guys pointing you back towards camp.

Brandon (as Les):  Thanks little guy. Thanks, little guy. Thanks, little guy. Thanks, little guy.

Eric:  As you head back in, it is again it is super bright. It is super everything is like the contrast is turned 100% up. And every single person in camp right now is playing sports with 110% of their energy. All of their clothing is drenched in sweat. They're still throwing themselves into it. But they are looking pretty tired as they're doing it. 

Julia (as Phoebe):  Everyone's so stinky.

Brandon:  I bet—I can't believe Eric would make the ultimate big bad of our campaign sports.

Julia:  Sports in summer? Shocked.

Eric:  And sweating too much while you're playing sports in the summer. A 100%. 

Amanda:  Check that. 

Eric:  Yeah. And in the middle of all of it. You just see Steven cackling being like, 

Eric (as Steven): Keep playing, we're all having fun. Once you win, maybe I'll give you some watermelon. But you have to win with like, pride and dignity. HAHAHAHA.

Eric:  Alright, it's time to pull some pranks. 

Julia (as Phoebe): Yeah.

Brandon (as Les): Sick.

Amanda (as Carrie-Ann): Well, first, I think we can certainly graffiti, fuck camp on the side of maybe the sport shed.

Julia (as Phoebe): Yeah.

Brandon (as Les): Yeah.

Julia (as Phoebe): Let's—let's uh debase it with my knife. 

Julia:  And then Phoebe pulls out her knife. 

Brandon (as Les): [shocked] Huh!

Amanda (as Carrie-Ann): Yeah.

Julia (as Phoebe):  You guys are always surprised when I have my knife. I like cooking.

Brandon (as Les): It's you. It's the way you pull it out, Phoebe.

Amanda (as Carrie-Ann): And carry it when you're not cooking. Yeah, is that—that's the main thing for me.

Julia (as Phoebe): Why, is it like threatening? I'm confused. 

Amanda (as Carrie-Ann): Yeah, yeah. 

Brandon (as Les):  It's the noise you make when you do it. It's like uh—

Julia (as Phoebe):  Yah!

Brandon (as Les):  Yeah, it's that. [laughs]

Eric:  Alright, who—which of you is going to go over to the sports shed and do it?

Julia:  Amanda, do you want this one or do you want the waffle one? 

Amanda:  I don't care. 

Julia:  Okay, I'll take this one, since it's Phoebe's knife. 

Amanda:  Yeah.

Eric:  Okay.

Julia:  Phoebe just puts the knife in the puppet's hand. 

Eric:  Incredible.

Julia:  In Jennii puppet’s hand and says—

Julia (as Phoebe):  Alright, go spell out “Fuck camp.”

Eric:  The sport shed is pretty far away. You're gonna have to cross through some games of soccer that are happening here. How do you do it?

Julia:  Can we sneak around so that like, I'm picturing it. It's in the middle of the track area, right? And the track kind of goes through camp.

Eric:  Yeah, yeah, yeah. 

Julia:  Can sneak around the outside so that we don't have to pass through the field and probably make some, what in D&D would be wisdom checks. 

Amanda:  That's right.

Julia:  But I don't know it would be here.

Eric:  Act under pressure, please.

Julia:  Okay. 

[dice roll] 

Julia:  I got an 8.

Eric:  An 8. Okay. I'm gonna give you a worse outcome, a hard choice, or a price to pay.

Amanda:  Can I help at all?

Eric:  Yeah, if you'd like to, if you'd like to expose yourself to some danger.

Amanda:  Yeah. Um, Carrie-Ann would like to charge into danger without hedging her bets. 

Julia (as Phoebe):  Carrie-Ann, no!

Amanda:  And just kind of walk openly across the field and be like—

Amanda (as Carrie-Ann):  This grass is getting worn down, move over that way. Move over that way. Move the game over that way. It's extreme dodgeball now. It's double the length. Move over that way. 

[Brandon laughs]

Amanda:  Start kind of crowding people until like one-half of the track.

Eric (as Camper):  Oh, Carrie-Ann, we were in the middle of a game.

Amanda (as Carrie-Ann):  I know, I'm no fun. Let's do it. 

Eric (as Camper):  Oh, everyone knows Carrie-Ann, so fun. 

Amanda (as Carrie-Ann):  Mhm. Say it louder for the people in the back.

Eric:  I like the idea that Steven standing in the center of camp and is like 20 feet tall and turning like a may—It is like a maypole in the middle. 

Amanda:  Yeah.

Eric:  And he like turns and like—

Eric (as Steven):  Everyone knows Carrie-Ann’s no fun.

Amanda (as Carrie-Ann):  But maybe I'll have fun if I play Dodgeball.

[Brandon laughs]

Eric (as Steven):  Extreme dodgeball, where there's spikes at the balls.

Amanda (as Carrie-Ann):  Oh, n—oh fun. Yay!

Eric:  Alright. Roll—roll to help out. 

Brandon:  Jesus Christ.

Amanda:  Alright, that's a 9 to help out.

Eric:  That’s a 9 to help out.

Amanda:  Hmm.

Eric:  So you do still get the bonus, Pheebs.

Amanda:  Yeah, Phoebe gets the bonus that I expose myself to danger.

Eric:  You expose yourself [laughs] to danger. Yeah, I think one of the sports staff guy goes—

Eric (as sports staff guy):  Yeah, I got to do extreme dodgeball balls. 

Eric:  And takes out a bunch of like red rubber dodge balls with literal spikes on them be like—

Eric (as sports staff guy):  Alright Carrie-Ann, it's you and all like the little and all the little kids against me.

Eric: And just throws one at Carrie-Ann.

Amanda (as Carrie-Ann):  Ha. Fun. 

Eric:  And all the sports staff takes out these dodge balls and then throws them at you and a bunch of the Cardinals and all the eigh—fifth graders.

Amanda (as Carrie-Ann):  Scatter!

[Brandon laughs]

Eric: You have one flying at you. But you can also protect someone if you'd like.

Amanda:  If I can just yell scatter, I'll take harm.

Julia: I'd also like to interfere with what a monster, minion, or bystander is trying to do with Jinx.

Brandon:  Noice.

Eric:  Sure.

Amanda:  Nice.

[dice rolls]

Amanda:  7.

Eric:  Okay, what does that do? I always forget what jinx does.

Amanda:  What jinx—yeah.

Julia:  It allows me to hold one. And I'm going to use it to interfere with something that a monster, minion, or bystanders is trying to do. 

Eric:  Okay, what are you—How are you interfering?

Julia:  I think that when all of these people are trying to throw the balls at Carrie-Ann, like a bunch of them just like trip and the ball like bounces away harmlessly, rather than flying towards Carrie-Ann.

Eric:  It skips away. Alright, yeah. You can—you can definitely keep a few from happening.

Brandon:  Um, I think also Les will just sort of like use no limits and trying to like run fast and move kids out of the way.

Eric:  Uh, Les, If you want to get in the way, that would be protect someone I think.

Brandon:  Yeah, okay, cool. I'll use protect someone. And that's plus tough which I have a 0 to. 

Amanda:  So do I.

Brandon:  Still got an 8 though, which is good. 

Eric:  Okay. You protect them, okay, but you'll suffer some or all the harm they were going to get? 

Brandon:  That's okay. 

Eric:  Yeah, dude. Yeah. Those spike balls, both you take three harm, please.

Amanda:  Woah.

Julia:  Shit.

Amanda:  Alright. I'll—I'll use one of my holds then to reduce harm by one. 

Julia:  So you should only take one?

Amanda:  Yeah.

Julia:  Because don’t you have armor? 

Amanda:  Yeah. Can I spend both my holes and I'll—I'll reduce one to Brandon::.

Eric:  Yeah, reduce someone's harm suffered by one. Can be both.

Amanda:  Oh, nice.

Eric:  Yeah.

Amanda:  So I'll use both my holes then from dangerously putting myself in this very situation. And I'll reduce one harm to Les, and one to me.

Julia:  Sick.

Eric:  Okay. So Les, you take two harm and Carrie-Ann, remember, you only take one harm because you have armor on. 

Amanda:  Hmm. Thank you.

Eric:  I always forget that, a. because you're just wearing a really nice jacket.

[Brandon laughs]

Eric:  I think both of you are also uh [laughs] if you get— as you get hit by the spiked dodgeballs, umm you get hit in the stomach. And as it plunges it into your body, the air is knocked out of you and you're also knocked down. As you say get out you're out. Get out, get out—you're out of the area. So you're stuck doing the dodgeball as Phoebe is carving the stuff into the sports shed.

Amanda:  Okay.

Eric:  That is the—the harm move of fall down. 

Brandon:  Cool. 

Julia:  Oh no.

Brandon:  Hey Phoebe. What font are you carving this in? Just for my own like br—brain imagination you know?

Julia:  All caps comic cans.

Brandon:  Beautiful.

Eric:  Incredible. Alright. Pheebs give me that mischief roll.

[dice roll]

Julia:  It's a flat 8.

Eric:  Okay, it's an 8. What are you carving into the—the sports shed?

Julia (as Phoebe):  Fuck camp, love Jennii. Two N's, two I's.

Eric:  Um, you have done one mischief. Congratulations.

Julia:  Yay.

Eric:  However, you have to choose one you get seriously hurt, you get in trouble just as much as Jennii does, or makes you look really stupid.

Brandon:  Maybe you misspell fuck or something because you're a kid.

Eric:  Yeah, you misspelled—you misspelled fuck.[laughs]

Julia:  I spell Fuck, F U C C. And then Phoebe looks over at Les and be like—

Julia (as Phoebe):  Yeah I think Les would tell me that's right.

[Amanda, Eric and Brandon laughs]

Eric:  And then another CIT comes over and be like—

Eric (as CIT):  What Phoebe, you don't even know how to spell fuck? [laughs]

Julia (as Phoebe):  Uh, Je—Jennii doesn't know how to spell fuck. 

Eric (as CIT):  Hmmm. Okay. [laughs]

Julia (as Phoebe):  See, it’s signed Jennii, with two N's and two I's. That's how you know it's her.

Eric (as CIT):  Okay you and Jennii both don't know how to spell fuck.

Julia (as Phoebe):  Okay, well, your mom doesn't know how to spell fuck.

Eric (as CIT):  Oh gottem, okay. 

Brandon (as Les):   Across the field, you'll hear— Gottem!

Amanda:  Yeah.

Eric:  Wooooooooh. Steven is like—

Eric (as Steven):  I heard Phoebe doesn't know how to spell fuck.

[Amanda laughs]

Julia (as Phoebe):  I don't need to know how to spell it to fuck you up.

Brandon  (as Les):  Oh wow.

Amanda (as Carrie-Ann):  Yeaah.

Eric (as Steven): You really got me there Pheebs. Too bad, [laughs] I have full control over the thing you love. 

Julia (as Phoebe):  Arrrrgh. Shut up.

[theme]