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Pre-Story Episodes: Building Campaign 2
Love world-building? Want to learn how our the setting of the Party Campaign, Lake Town City, came to be? Start your journey into Campaign 2 with these four Pregame episodes. We use our homebrewed city building system, CityPlanner, to come up with the village of Laketown—then grow it tenfold into the LTC you’ll come to know and love.
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A city of the future! A city on the move!
Every town needs a library, an ice cream shop, and of course a water-based trade route. Hear us build these landmarks and more in our latest pregame episode!
What kinds of characters will we play? How do you put an adventuring party together? And will someone PLEASE be a healer?! In this pregame, we share character ideas, talk about party composition, and unequivocally agree that bards are bad.
It’s time to build our second campaign! Where will we set it? WHEN will we set it? What genre are we going to play in? All this and more in the first of our four world-building pregame episodes.
Campaign 2 Episodes + Transcripts
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Enjoy this one shot set in Campaign 2 from the Rolling Bones tour in Minneapolis! This episode is dedicated to Mayor Dick Sizzle, rest in power.
Face to face with Gutenberg, it’s time to take him down.
We’re back in historic Laketown. Sometimes the beginning is the only place to begin the end. Val needs protein. Milo grabs too many treats. Aggie walks in on her parents.
In the aftermath of the mountain lobster kaiju fight, all we can do is answer questions and pick up the pieces. Are Aggie, Val, or Milo made out of pixels? Are you?
The fight against the 50-foot mountain lobster continues! Everyone gets crushed by a claw or beamed by an eye stalk…or do they? Who can say? You gotta listen to find out what happens!
On the day before the big SUPR announcement, a vengeful Dr. Morrow has burst into the city riding atop a giant mountain lobster. How are our heroes going to stop their former boss? Who’s going to get in the way? And how big IS this crustacean kaiju?
What do you do after escaping a secret government black site, seeing yourself in an alternate reality, and straining the dynamics of your team? Run some errands. Aggie, Val, and Milo tie up loose ends.
Two questions, both alike in dignity: What’s going on in the alternate universe? And how is Milo going to escape? Aggie talks to herself. Val looks to the other side. Preserver needs to sit down.
We’re on the final level of the OTA. We know what we’re looking for. Let’s see what we find. Milo unboxes. Val bluffs. Aggie reflects. Eric brings pizza.
We keep on diving deeper into the OTA building, with Vulcani and Multitool on HS and Kilonova and Lou on O2. The gang gets hoarding.