What were our first vibes of Piney? How many drinks would we have spent to get the tiny rosebear? And who would win in a fight: a time shark or a word shark? All that and more on this Afterparty!
How did all the players settle on their backstories? Can we hit every single fruit on the skill tree? And will we forget Havana Tropicana like Alonzo? All that and much, much more on this supersized Afterparty!
What happened to all the people left on Esca Island? Should we google every name that Eric comes up with? And is Umbi Dr. Radish Radish? All that and more on the Afterparty!
There are many stories caught on the wind between sails, but why don’t we hear just one? Of a butterfly gunman, an explosive piece of produce, and a witch made out of tea.
How are we enjoying getting our feet (or roots) wet in Verda Stello? How illegal really is piracy? And what’s your favorite flawed government or institution in fiction? All that and more on the Afterparty!
We’re not getting out of the pregame without a worldbuilding game episode! Taking inspiration from some of our favorite videogames, we’re building a base (and raising crops while contemplating the cosmic horror of a Goofy-Pluto situation). Let’s start a skill tree and come up with some stuff!
The players reveal their characters for Campaign 3! We work through their Greenfolk species, their traditions, and how the classes of Valda’s Spire of Secrets helps us unlock new potential.
New campaign, new setting, new Join the Party! Let’s learn about Verda Stello, the type of folk who live there, and where exactly this story is going to take place. And even though we’re returning to D&D, this isn’t the vanilla game that comes right out of the book…