Camp Diogenes Staff Handbook, Rule #64: As soon as you realize that you're lost in the woods, stop moving. It's much easier for rescuers to find a stationary person than someone who is moving around. Only continue to move if you know where you are, need to find shelter, or a voice rumbling in the darkness tells you to do so.
11. The Puzzle II
10. The Puzzle I
Camp Diogenes Staff Handbook, Rule #103: The best way to get campers enthusiastic about an activity is if you’re enthusiastic about it! If you want your campers to jump in the Water Hole, challenge them to a cannonball contest. If you want them to learn more about ritual sacrifices, run into the woods and help wrangle a calf as white as snow. If the camp lines up a special activity, you should be the first ones in line to try it!
Afterparty: The New Cabin II and The Stakeout I & II
9. The Stakeout II
8. The Stakeout I
Camp Diogenes Staff Handbook, Rule #91: If you have a medical emergency, contact and report to the nurses’ office. You may be saying, “What do you mean? There hasn’t been a nurse here for forty years!” And I am saying, that’s preposterous, it’s right over there. Why are you wiggling your fingers like that and moaning “OooOoOOOoOOOOOOooOo?” Jeremy, go to the nurse and get an ACE bandage.
7. The Cabin II
Camp Diogenes Staff Handbook, Creature Supplement, Rule #11: Talking frogs are very self-conscious creatures. They can exist both on land and sea, which give them even more opportunities to tell you how great they are. This may stem from being consistently confused with talking toads, who have that alliteration thing going on.
Afterparty: The Stolen I & II and The New Cabin I
6. The New Cabin I
Camp Diogenes Staff Handbook Rule #5: Always follow the chain of command. It is as follows: Director, Assistant Director, Head of Age Group, Springer, House Demon, Senior Counselor, Junior Counselor, Spirit of the Pines, CITs, Camper With Most Gumption, Tallest Camper, Sport Staff, Birds, Bears, Talking Snacks, Fish.
5. The Stolen II
4. The Stolen I
Camp Diogenes Staff Handbook Rule #14: Respect everyone’s personal belongings! We share so many things with each other as a camp community: time, candy bars, excitement, stories, sandwiches, etc. Therefore, the items and secrets we bring from home should never be taken, except with specific permission from the owner or keeper.
Afterparty: The Icebreaker and The First Day
3. The First Day II
Camp Diogenes Staff Handbook Rule #129: No one may enter a body of water on camp premises without a lifeguard. This includes, but is not limited to, the Water Hole, the spring in the woods, any puddles deeper than five inches, and lagoons that appear in undiscovered sun-dappled glades. Above-ground pools are fine, as they’re more like baths.
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2. The First Day I
Camp Diogenes Staff Handbook Rule #128: Every person, whether camper or staff, must pass the swim test if they want to swim at the Water Hole or participate in water-related activities. The swim test consists of, but is not limited to: swim six lengths of the water hole, tread water for one minute, and open their eyes under water to look out for aquatic creatures.